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Messages - adonys

#1
AI Development / Re: AI Script Editing Tool
March 03, 2010, 06:55:31 AM
it's much much better to use totalcommander (with the MPQ archive plugin) and ultraedit (with a SC2 script language file).


If I'll have some time these days, I'll create the ultraedit language file for the SC2 scripts.
#2
AI Development / Re: Map Disassembling
February 28, 2010, 01:01:18 PM
can you make/do you know how to make team maps? like 1h vs team of 2 Ai, 1h vs team of 3 AI, h+AI team vs team of 2 AI, team of 2 AI vs team of 2 AI, please?

can you make an AI vs Ai obs mode for the small 1x1 maps (Blistering sands), please?