It's really been fun seeing the improvements to each version. I haven't lost a match yet (though I have only played a handful), but I think alot of the reason I haven't lost is that the enemy seems to give up on an attack prematurely. What I mean is the enemy will make a good early or mid game attack, and my army might be close to being wiped out, when suddenly the enemy turns tail and runs.
Sometimes they'll leave for a while, sometimes they'll just come back, see my army and turn to run again. I noticed when playing as zerg, if I microed roaches by burrowing and unburrowing them, the AI had no idea how to handle this and would just keep running away, instead of bringing some kind of detector unit.
So my only advice is to have it so the AI stays more committed to an attack, because I probably would have lost a match or two if the AI had actually forced its way into my base instead of retreating.
Sometimes they'll leave for a while, sometimes they'll just come back, see my army and turn to run again. I noticed when playing as zerg, if I microed roaches by burrowing and unburrowing them, the AI had no idea how to handle this and would just keep running away, instead of bringing some kind of detector unit.
So my only advice is to have it so the AI stays more committed to an attack, because I probably would have lost a match or two if the AI had actually forced its way into my base instead of retreating.