I found this AI to be much easier than StarCrack's 5.5 AI.
I played 2 games so far. ZvT & ZvZ, me being Zerg, on both occasions.
The Terran AI was pretty damn weak. He never even really tried to attack me, just sent some Vikings now & then. He did build a couple of Thors & Battlecruisers, not to mention a ton of Vikings & some other units in small numbers but that was quite late in the game already, my Roach & Hydralisk swarm just massacred them.
The Zerg AI did better. He didn't really do any harassing, instead he tried taking me down with pretty large armies, consisting of Roaches & Hydralisks mainly, with some Mutalisks & Banelings. He did expand fast but the expansions were not defended. Ultimately my Roach & Hydralisk swam crushed them.
I liked that the Zerg AI uses burrow, well the Drones do, at least. Haven't seen them ever use burrow in StarCrack's AI. If you can add Roaches & Infestors to the list of "burrowers", that would make the Zerg AI quite a lot tougher. Since Infestors have no attack of their own & are quite frail, it's risky to keep them on the ground when they are idle. That would improve the Zerg just a bit, not really necessary to add, just a suggestion. The real booster would be Roach burrow, based on their health. If you can make Roaches burrow when their health falls under 15% & resurface when over 80%, they would be much, much sturdier. Roaches heal very fast burrowed, it's only a matter of seconds to get fully healed underground. On the ground they do heal but really slowly. A part of the Roaches would be out of combat like this, weakening your attack force but since they heal so fast they become very difficult to kill, like Medics + Marines.
Good job on the AI but I found StarCrack's 5.5 to be superior. I hope that at least some of my feedback can help you better your AI. None of it was meant as criticism just trying to help so I can play against a better opponent.
I played 2 games so far. ZvT & ZvZ, me being Zerg, on both occasions.
The Terran AI was pretty damn weak. He never even really tried to attack me, just sent some Vikings now & then. He did build a couple of Thors & Battlecruisers, not to mention a ton of Vikings & some other units in small numbers but that was quite late in the game already, my Roach & Hydralisk swarm just massacred them.
The Zerg AI did better. He didn't really do any harassing, instead he tried taking me down with pretty large armies, consisting of Roaches & Hydralisks mainly, with some Mutalisks & Banelings. He did expand fast but the expansions were not defended. Ultimately my Roach & Hydralisk swam crushed them.
I liked that the Zerg AI uses burrow, well the Drones do, at least. Haven't seen them ever use burrow in StarCrack's AI. If you can add Roaches & Infestors to the list of "burrowers", that would make the Zerg AI quite a lot tougher. Since Infestors have no attack of their own & are quite frail, it's risky to keep them on the ground when they are idle. That would improve the Zerg just a bit, not really necessary to add, just a suggestion. The real booster would be Roach burrow, based on their health. If you can make Roaches burrow when their health falls under 15% & resurface when over 80%, they would be much, much sturdier. Roaches heal very fast burrowed, it's only a matter of seconds to get fully healed underground. On the ground they do heal but really slowly. A part of the Roaches would be out of combat like this, weakening your attack force but since they heal so fast they become very difficult to kill, like Medics + Marines.
Good job on the AI but I found StarCrack's 5.5 to be superior. I hope that at least some of my feedback can help you better your AI. None of it was meant as criticism just trying to help so I can play against a better opponent.