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Messages - Deathmental

#1
I found this AI to be much easier than StarCrack's 5.5 AI.
I played 2 games so far. ZvT & ZvZ, me being Zerg, on both occasions.


The Terran AI was pretty damn weak. He never even really tried to attack me, just sent some Vikings now & then.  He did build a couple of Thors & Battlecruisers, not to mention a ton of Vikings & some other units in small numbers but that was quite late in the game already, my Roach & Hydralisk swarm just massacred them.


The Zerg AI did better. He didn't really do any harassing, instead he tried taking me down with pretty large armies, consisting of Roaches & Hydralisks mainly, with some Mutalisks & Banelings. He did expand fast but the expansions were not defended. Ultimately my Roach & Hydralisk swam crushed them.


I liked that the Zerg AI uses burrow, well the Drones do, at least. Haven't seen them ever use burrow in StarCrack's AI. If you can add Roaches & Infestors to the list of "burrowers", that would make the Zerg AI quite a lot tougher. Since Infestors have no attack of their own & are quite frail, it's risky to keep them on the ground when they are idle. That would improve the Zerg just a bit, not really necessary to add, just a suggestion. The real booster would be Roach burrow, based on their health. If you can make Roaches burrow when their health falls under 15% & resurface when over 80%, they would be much, much sturdier. Roaches heal very fast burrowed, it's only a matter of seconds to get fully healed underground. On the ground they do heal but really slowly. A part of the Roaches would be out of combat like this, weakening your attack force but since they heal so fast they become very difficult to kill, like Medics + Marines.


Good job on the AI but I found StarCrack's 5.5 to be superior. I hope that at least some of my feedback can help you better your AI. None of it was meant as criticism just trying to help so I can play against a better opponent.
#2
AI Discussion / Re: Starcrack AI V5 is out! Discuss:
March 01, 2010, 12:28:50 AM
The first scout comes too early indeed, well it would be ok actually if he stayed at my base, instead he leaves about 2 sec after arriving. He's already in my base when I'm just building my 7th or 8th drone, nobody is even going to have gas up that early. He actually makes the game a lot easier for me, since I'll know pretty much from the beginning what race he plays.
#3
AI Discussion / Re: Starcrack AI V5 is out! Discuss:
February 28, 2010, 10:48:16 PM
It seems like Protoss & Zerg AI's don't know how to counter air units, at all. They do have defensive buildings against them and some part of their armies are made up of units that can attack air units, after you snipe those units out however, they just seem to give up.