Great job to the team. Just a couple thoughts for the next version:
- AI expands much too early and frequently, overextending their units which ultimately leaves them with little to attack/defend with
- Perhaps putting in reactionary expanding (ie sending units to attack, counter, other team extends etc) although im not sure how easy that would be to code
- AI expands much too early and frequently, overextending their units which ultimately leaves them with little to attack/defend with
- Perhaps putting in reactionary expanding (ie sending units to attack, counter, other team extends etc) although im not sure how easy that would be to code