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Messages - Pulas

#1
AI Scripts / Re: Goosie's AI mod - Version 4
March 04, 2010, 04:44:11 PM
Hey!
I just played a game against your ai, after numerous V5.5 matches. I have to say yours is a LOT better imho. I almost broke out in tears of joy when i saw my mass marines obliterated by some psi storms!
The ai really does not limbo as much as it used to, it retreats when it needs to.
But.
I dont know if its possible, but can you make the AI remember what the opponents have? It seems to me, that it attacks, fails, retreats to the base, and starts attacking again, even if it still has inferior forces.
Toss seemed the strongest to me, cast storms, made colossi, and a nice mix of stalkers and zealots. I am yet to play against a terran. The zerg seemed to get stuck in the low tech part. I saw corruptors, always flying in pairs, never more, and although lots of banelings and roaches, nothing above. Some hidras and ultras would be really nice! I intentionally gave the ai enough time to make whatever it wanted. No brood lords, carriers, phoenixes, infestors, hydras, ultras. 
I am really impressed with your work, so keep it up!
GG
Pulas
#2
AI Scripts / Re: Modified Starcrack V5.1 AI
March 01, 2010, 08:00:52 PM
Hey!
Tried the ai, but it did not work for me. 1v1 pvz on desert oasis, the zerg ai just built a single hidra and 2 lings. nothing else. not even workers. just some buildings. 
No idea why it happened, as the other 5.1 works well.
Btw keep it up!