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Messages - pouletAuBeurre

#1
Quote from: ev- on April 03, 2010, 04:23:21 AM
Is there starting message? Because i dont get one.
Something like Strategy 0.22 loaded or Starcrack 7.0.0 Terrible things will happen.

Good idea i will add this in the next version.

QuoteIDK if this is a bug or something but the whole time the AI was on a   single assimilator!! though he had his natural buit also...

Yes this must be a bug. i dont know what happend did you notice this in multiple games or just one?

QuoteOne question, does it have map hack?

Yes the AI sees the whole map.

Thanks everyone for the feedback ill keep the updates coming. Next version should be out next weekend till then im still open for suggestions. Thanks
#2
ok I just uploaded the latest version in sc2data format and triggerlibs format.
#3
Ah i see! roaches are still bugged then. That's all i needed thanks! I will fix the issues and upload another test version later tonight!
#4
Quote from: whoamI on March 30, 2010, 01:46:52 PM
Something's wrong with the new AI. he mutates into lair his natural, he sends units one by one into my base(lol) and he still doesn't counter air. Those bugs made it easier that the previous one.

hm, ok well this is why its still a test (beta) version. I haven't had time to test this yet. Can you please be a bit more specific? What race did you play? what map and what air did you build?
thank you so much for testing i appreciate it!
#5
Yes, the zergling dance is broken.

I added a new version of the Poulet AI (2.0) Beta. It is very much an experiment since i added a micro module for zerg. The Blizzard system was weak and i would like to know what you guys think!

Beta Version Features:
- Proper Queen/Chrono/Mule management
- Better resource handling
- Better rush protection
- Better micro!!
- More fun!

http://sc2.nibbits.com/assets/poulet-1v1-airesponsive-ai/
#6
QuoteHeh well that worked with the first poulets version 1.0, but with 1.1 i seemto get script error after replacing zerg.galaxy zerg0.galaxy & unitcount.galaxy for the zergAI to be in ghostAI triggerlibs

You also have to replace the TacticalZergAI because i made some changes there too - then it should work with the newer versions. =)

Thanks for the feedback glad some enjoy the AI!
#7
Poulet-AI (latest Version 2.00 here)



If you're bored of playing against the weak Starcraft 2 computer opponents, or you want to practice your builds and timings offline use this AI script!

Installation:
- Extract the zip into your SC2 beta\Mods folder. Enjoy!
(Should look something like C:\Games\StarCraft2Beta\Mods\Liberty.SC2Mod\Base.SC2Data)

Description:
- Advanced reactive core!
- Dynamic expansion, unit, and resource handling!
- This version is designed to counter your units and to practice 1vs1 timings.
- The AI has normal resources! (It will only have as many units as a human opponent could have - at least in the standard version)
- It will attack if you tech too fast!

Additional Information:
- I'm looking for people who would like to help me develop the AI further so please feel free to send me a message!
- Please submit feedback for me to improve on. Thanks!

I hope you enjoy the AI i put a lot of work into it.
Thanks to everyone who inspired me - i stole code from - to make this (i.e. DarkZeros, Starcrack team/forum, etc...)

Please visit the Forum: here

-Nasmer
#8
AI Scripts / Re: Star IAI v1.0 (Protoss Only)
March 10, 2010, 12:54:39 AM
Wow, i just tried this AI after using StarCrack 6.1.1. for a while and StarIAI is a LOT more challenging. Really great job im glad u keep working on it!
I hope they make your AI a sticky that more people download it.