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Messages - lantay77

#1
Quote from: ashdlgsagld on March 06, 2010, 12:27:31 AM
played TvP against ai 6.0 standard edition
the comp seemed to be building a lot of zealots and had a nicely built base, but he never attacked... after destroying his nexus he started another base but never really built up a force.  he never teched past zealot/stalker.  i sat around for a while maxing reapers to see what he'd do and ended up just sweeping through his base in about 10 seconds  :-[

tldr; comp did nothing, played dumber than 5.5

hmm you sure you got 6.0 standard? the AI attacked me relentlessly with large groups.
#2
Great job, actually am getting beat this time.
#3
Quote from: JPeterson on March 02, 2010, 09:18:47 AM

Quote from: Kernel64 on March 02, 2010, 08:53:53 AM
I think there's a function that allows you to specify where the building is to be built. I have no clue yet how to work this. Maybe using townOne, townTwo, etc.? Or using SetMainTown?
That would be interesting if we can find that.

The function is
native void AIBuild (int player, int priority, int town, string aliasUnitType, int count, int flags);
AIBuild ( player, 1, c_townMain, c_PB_Gateway, 1, -1);
AIBuild ( player, 1, c_townOne, c_PB_Gateway, 1, -1);