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Messages - Crazed

#1
Just tried the cheating AI, it has improved a little bit, though it seems that you've programmed it to be more proactive than reactive (ie. if the T is set on going marine/hellion, its gonna do that, regardless of whether I went with no zeals or lings, then of course it does the opposite, when I mass lings it doesnt include any hellions in its army composition).

Of course the same old problem exists: if I survive the early game (ie. I don't die to the 24 zeal rush, or the M/M rush, I pretty much outmacro the AI, which if it has unlimited APM and a shitload more resources should not be possible).

And yea, if you do exploit bugs in the AI such as kiting units around you'll win, its like using your worker in SC1 to attack an enemy building and have the AI's peons chase you around. I'd recommend that if you're losing to the AI, not to build more static D, but to improve macro and army composition so that when SC2 comes out you won't have any bad habits spilling over into your games against human players.
#2
Quote from: undeadnightorc on March 02, 2010, 01:36:49 PM
First of all thank you so much for all your work. I've been dying to try out sc2 beta for a while and this gets me a chance to get familiar with the game.

Here's my experience with the latest AI 5.5.  I notice that the AI (as zerg, protoss or terran) will launch several attacks early on, wave after wave (this has made me lose my first few games). But once I got more experience with the game I was able to beat back these attacks and proceed to easily finish the AI because it simply didn't generate the same amount of troops it did in the beginning.

I'll play a few more games to see if it repeats this pattern.

I've got the same experiences as well, maybe you should give it something like 20x minerals. Or you can give it unlimited resources and then limit its APM to 200 or 300. Or: find a way to make the AI always get 2x the income you (the player) are getting so it won't run dry in the mid-late game.

Still I gotta give you props for making this AI, it did kick my ass a couple of times, including one game where it went to late game and the AI busts out 12 carriers... = gg lol
#3
General Discussion / Re: Starcraft 2 Terran Builds
March 02, 2010, 01:48:58 PM
With Terran your best bet is to go Marines and Marauders with Medivac support later on.
So, usually you wall in at your choke point going supply->rax->supply and then build 2 more barracks (while pumping scvs and getting orbital command). You want to have 2 rax with tech labs and one with reactor.

You can do some other strategies where you go for a reaper rush, or perhaps try to rush for Hellions in order to rape that initial zergling or zealot attack, however you'll have to remember to micro cause they are pretty fragile.
#4
General Discussion / Re: Starcraft 2 Protoss builds
March 02, 2010, 01:02:11 PM
1 Gate tech seems pretty good

From there you have 3 choices:
-stargate->void ray (auto win vs ai)
-robo->immortal (then move on to collossus, this is by far the strongest build)
-twighlight council->storm (storm is kinda weak, and u gotta remember to turn off charge on your zeals cuz they charge into your storm