Just tried the cheating AI, it has improved a little bit, though it seems that you've programmed it to be more proactive than reactive (ie. if the T is set on going marine/hellion, its gonna do that, regardless of whether I went with no zeals or lings, then of course it does the opposite, when I mass lings it doesnt include any hellions in its army composition).
Of course the same old problem exists: if I survive the early game (ie. I don't die to the 24 zeal rush, or the M/M rush, I pretty much outmacro the AI, which if it has unlimited APM and a shitload more resources should not be possible).
And yea, if you do exploit bugs in the AI such as kiting units around you'll win, its like using your worker in SC1 to attack an enemy building and have the AI's peons chase you around. I'd recommend that if you're losing to the AI, not to build more static D, but to improve macro and army composition so that when SC2 comes out you won't have any bad habits spilling over into your games against human players.
Of course the same old problem exists: if I survive the early game (ie. I don't die to the 24 zeal rush, or the M/M rush, I pretty much outmacro the AI, which if it has unlimited APM and a shitload more resources should not be possible).
And yea, if you do exploit bugs in the AI such as kiting units around you'll win, its like using your worker in SC1 to attack an enemy building and have the AI's peons chase you around. I'd recommend that if you're losing to the AI, not to build more static D, but to improve macro and army composition so that when SC2 comes out you won't have any bad habits spilling over into your games against human players.