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Messages - rashban

#1
First of all - thanks!


I fired this new AI up for a game of 1 on 1, ZvT on Blistering Sands. I went with a 13pool/16Queen/22 Hatchery (or something like that) build, spent the first 100 gas on ling speed, the second 100 gas on lair tech. I managed to kill his first scouting SCV with my two initial lings, get a bunch of lings with speed and managed to establish a contain with those lings. The AI responded by building a bunch of marauders and marines, while teching up to medivacs. My first 9 or so mutas came at roughly 8½ minutes, and I was able to harass its worker line with those while my lings made sure it didn't get an expansion going. After a couple of minutes of gathering lings and mutas I was able to just 1a2a into its base and overrun it with 0/1 mutas and 0/1 lings.


-The AI didn't build a single missile turret, despite the muta-ling-thing I had going, in fact I don't think he even had an engineering bay. It did build some vikings, however, but it was too little - too late.
-The AI had about 800 gas for most of the game without spending it on anything (tech, upgrades, whatever...)


Still, I think this AI shows promise, and it does play a lot better than any other AI out there.