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Messages - brutester

#1
This version of the zerg AI is better ;) But still some small bugs:

1. ZergLate1 and ZergLate2 are the same. My proposal is for ZergLate1 to put 20 Brood Lords and 40 Corruptors.

2. When the Zerg expands it makes a new Queen which is good. But after that it moves ALL the Queens from the map to the new exapnd. It should move only one of them.

Still, keep the good work. Thank you.
#2
AI Scripts / Re: Advanced Melee AI 2(AMAI)
March 06, 2010, 07:39:08 PM
This AI looks very promising :)

The only annoing problem is with unit managment.
1. For the moment you should disable the RunScared flag in MeleeAI.galaxy
2. Zerg units attack on groups depending on speed. This AI doesn't regroup before attacking.
3. Upgrades, upgrades, upgrades :) You should add some functions to do the armor and damage upgrades.

Still a very good initial release.
#3
I've found another bug in ZergAI. It had 5 expansions, but only 14 drones in total. 6 Drones for minerals and 8 for gas.

P.S. I think this is because AI it is not building new Drones, but using them for new buildings.
#4
This AI is much better then the ones before.

But there is a huge problem:
There is no AI in the AI scripts - they just do pre-programed orders.

Examples with the Zerg AI:
1. void ZergMid1... No protection against air units - the protoss does VoidRays and kicks their ass. Zerg continues to do Zerglings+Roaches.

2. I've watched ZergLate1() vs. ProtossLate1() - 20 Hydras(without Grooved Spines) vs. 20 Carriers - again not a good duel

In the games above it should use the InitCounters() and see that it should start doing a lot of Hydras/Corruptors, not starting the ZergMid1/ZergLate1() again and doing 40 Zerglings + 25 Roaches.

I've played against AIs with TerranLate1()/ProtossLate1(). 60 Hydras with Grooved Spines and RangeAttacks2+Armor2 kicks them :)

Another issue is on Lost Temple - when someone expands on the Top left/bottom right corners reachable only from air, the Zerg Ai continues to do ground units, but doesn't do Ventral Sacs(transport ability for Overlords)

I hope this will help for the next release. Keep up the good work ;)