Thanks again for great script! Its harass is the best comparing to other AI. I'd like to give some suggestions to improve AI:
- repair cc
- improve stalker flee from zergling (sometimes when surrounded by zerglings stalker don't even fire back at them, just stays)
- handle destructible rocks on blistering sands (when main entrance is blocked with cannons)
- handle voidray rush; PvZ is easy to win on blistering sands: block main entrance and 3voidrays on hatch
- sometimes AI kills all units on exp and then goes back without destroying hatch
- create exp while harassing
- improve reaper harass, it's cool now but can be better i.e. fire nexus/probes instead of pylon
- repair cc
- improve stalker flee from zergling (sometimes when surrounded by zerglings stalker don't even fire back at them, just stays)
- handle destructible rocks on blistering sands (when main entrance is blocked with cannons)
- handle voidray rush; PvZ is easy to win on blistering sands: block main entrance and 3voidrays on hatch
- sometimes AI kills all units on exp and then goes back without destroying hatch
- create exp while harassing
- improve reaper harass, it's cool now but can be better i.e. fire nexus/probes instead of pylon
That killed me momentarilly I had actually no anti-air units but a queen. The micro seems nice as well, when stalkers flee from zealots they try to stop and attack for a while. That is great!