Quote from: daRPiniOn on March 25, 2010, 07:54:57 AMQuote from: Censored on March 25, 2010, 01:08:36 AMI've asked some of the programmers on IRC about this behavior of the AI. They've all told me that it's hard coded into the AI and removing said behavior would be really difficult. It is annoying.
I noticed that the AI doesn't commit to a battle, as Terran I can just stick a few Marauders/Marines at the edge and they will just pick off the AI's units, the AI runs up, gets hit by my units, turns around and runs away, then they turn back and do it all over again. Someone probably mentioned this before but I figured I would hop on and say this anyways.
Believe me, you can be able to beat the AI but that won't mean you're good on B.net. I recently joined the beta, confident about my abilities. I won only 4 out of 10 testing matches. I never lost to the AI.
The AI is predicatble, humans are not.
Everyone who is adept or even semi-adept at RTS can agree that this AI isn't the most difficult thing in the world, but lets look at facts. For starters, we can practice playing this game and get used to the mechanics/builds before the release. Its AI, it isn't going to be in any way comparable to playing a human. It is going to do things that don't make sense and it isn't going to execute any tricky tactics. The people that are working on this AI project all deserve big ups for all the work that they're doing for FREE. However, people don't need to be sucking their cocks in these threads. Kudos to everyone who is keeping it real and having a good time playing one of if not the best RTS game ever.
You might know me from the c&c 4 forum.