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Messages - JoeB

#1
Yo,

Awesome. Tx for a great AI guys.
As a programmer myself i'm interested in how the AI is implemented and what can be achieved.

The different openings, mid and end games are great, but can only be a starting point for a great AI. (Just some constructive input here)

i.e. For me, Sc is about countering the opponent. Therefore, an AI that adapts on the battle field is always going to beat one with a fixed build order. Build orders are just there as 'good openings', if i can use a term from chess. After that, the AI like a human player, needs intel on how to proceed to counter the opponent. So whilst the different variations are great, and i'm loving the current AI, what we really need is an AI that can adapt to our gameplay. It should use build orders as rough guides only. But most importantly, it needs to adapt and adjust those build orders to counter the opponent.

Keep up the good work and thanks for a great AI,
JoeB