Fantastic work. I noticed 5.5 did alot of bouncing in and out of range losing units before finally committing to an attack. 6.0 no longer does this and therefore is better.
It feels like the assaults the AI launches are far more concerted, but I always get the feeling that the AI doesn't go for the kill when it gets the chance.
Often times I'll just narrowly survive an attack and my frontline defense will be broken but I won't be attacked for a while afterward, giving me the precious time to rebuild.
While this is nice, it's also not very challenging.
Overall, good improvement from 5.5, thank you very much for your work guys and I look forward to the next update.
It feels like the assaults the AI launches are far more concerted, but I always get the feeling that the AI doesn't go for the kill when it gets the chance.
Often times I'll just narrowly survive an attack and my frontline defense will be broken but I won't be attacked for a while afterward, giving me the precious time to rebuild.
While this is nice, it's also not very challenging.
Overall, good improvement from 5.5, thank you very much for your work guys and I look forward to the next update.