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Messages - BluECliQ

#1
Thank you for your work Turd and others, I just wanted to throw one small thing if it's possible to do. Last night I was playing a Protoss vs Protoss game and I had turtled in my base with a sizeable amount of cannons. The AI had ranged units capable of hitting the single Pylon powering nearly all of them, but never went for it until it destroyed all of the cannons in front of it. Had they destroyed it I would have been overrun and lost the match.

Would it be possible for it to see that as a weakness and try to take out the power source? Likewise if there are numerous Pylons it could decide to ignore them and take out higher priority targets.

Quote from: Pleomax on March 08, 2010, 03:13:40 PM
Ok there seems to be something wrong with the AI. Played some TvT and at some point we went out of minerals even dough he had like twice of my units he wouldn't kill me, he was just standing in his base with shitloads of units.

I had something similar. In my PvP game, I was attacked by a number of Stalkers/Immortals/Zealots and they came close to destroying me but didn't. I took that opportunity to counter attack only to find a large army defending their base. If they had just taken that force with them during the initial attack I would have lost easily. I noticed this a few times now.

Also, what are the conditions for the AI to react to air? I had a number of Carriers and nothing else hovering over my cannon field to defend my base, but the AI kept mass producing Immortals which didn't exactly make sense to me. Does their base have to actually get attacked by air units for them to react? The fights at my base didn't seem to do anything.