First of all, thanks a lot for your hard work. Been playing with this AI a lot now, and it's getting better and better.
Quote from: BluECliQ on March 08, 2010, 03:23:53 PM
Last night I was playing a Protoss vs Protoss game and I had turtled in my base with a sizeable amount of cannons. The AI had ranged units capable of hitting the single Pylon powering nearly all of them, but never went for it until it destroyed all of the cannons in front of it. Had they destroyed it I would have been overrun and lost the match.
Would it be possible for it to see that as a weakness and try to take out the power source? Likewise if there are numerous Pylons it could decide to ignore them and take out higher priority targets.
I registered just to back up this request. Just my words. I am usually playing as Protoss using the cannon-trick. Because AI doesn't work with 'weakest link strategy' you can have 15-20 cannons with a single Pylon. I would love an improvement, where the AI could determine the weakest link playing vs Protoss as they are bound to their power grid.
The algorithm could be something like if 1+ cannon is inside only a single pylon's power grid go for the pylon.