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Messages - DreamInvader

#1
Mothership has 6 attacks, not 8.

And also the new patch's changes:
Colossus, Stalker, Banelings damages changed.
Viking, Ghost, Observer costs changed.
Marine and Observer build times increased.
SCV's HP down to 45.
High and Dark Templar armors are better to say "Light" now.
#2
SC2 Tools / Re: Launcher 0.27 bug
March 28, 2010, 02:01:10 PM
It isn't working. It says "lazylaunch2.exe cannot be found" and closes. The install package doesn't include one and I tried DLing it from the other thread but it still isn't starting.
#3
Can anyone clarify how to use those AIs?
 
As far as I can see there are 3 different TriggerLibs: Strategy 0.22, Ghost 1.1 and Aiur 0.28 so in order to get them working I suppose   Strategy 0.22 should be used with its GameData's variant (unfortunately only DLed from the Chinese site with like 1KB/s).
 
Then which TriggerLibs to use Ghost 1.1 or Aiur 0.28 and where to put   the folder? It says that Aiur is a patch for Ghost's protoss so should Aiur's Protoss.galaxy be replaced in Ghost's TriggerLibs folder and overwrite?
 
What is the difference between all those? Why are they in one thread but   not in different ones, do they have anything in common? Why in the latest Strategy AI 0.22 it says in the changelog: "Added Ghost AI's Gamedata"? Does this mean that the Ghost is included in it?
#4
With Protoss all you need to defeat the AI is:
-for PvP => a fast colossus and a few zealot as tanks, he will have only zealots and probably one immortal -> the splash will kill the clusters in no time -> gg.
-for PvZ => a fast void ray, he will have nothing to counter you with -> gg (you will have to hold the ramp from their early rush, a small army of 4-5 units will do just fine).
-for PvT => a fast high templar and a few saved Chrono Boosts for the Psy Storm upgrade -> he will never back his M&Ms thus is massacred with a few spells -> gg.