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Messages - Abaddon

#1
General / Re: Diablo 3 Server Emulation progress
December 07, 2011, 06:57:28 PM
In the beginning there was nothing, then someone called Raistlinthewiz appeared and formed a group to work on a D3 emulator project. There were few of them, but they worked hard, and as soon as they reached the first week... BANG! We could run inside Tristram, but it was far from completion, nothing inside but you and a sample hardcoded character and terrain to move around.

Time passed by and the community started growing, up to now. As far as we can see, updates are slower and slower, they want to polish their work ASAP to have the emulator running as the game is released... but we know that's impossible. Anyhow, time will say, the emulator will be prepared for that time.

In the aftermath, with so few playability updates and when everyone was expecting to be able to play at least an emulated singleplayer, just like with StarCraft 2, nothing happened through the time. People started to move away, more and more of them just left without any trace, others, like me, lurk in the shadows, waiting for some light to be shed so we can come back and enjoy the state-of-the-art game... But that's another story, I just told you why this is a dead pit.

To sum up, people came for the game and since the emulator isn't developing as they expected, everyone left.
Few remain, and fewer will stand in the following days, but that's just if there are any... Just wait for a playable version.
#2
ProTip: If you can't compile then don't use the sources and pass on to mooext.
#3
But... if you use MooExt you needn't compile anything.
If you don't use MooExt and you can't compile you should try it, it does all the technical stuff for you.

Still... read before posting, thanks. ;)
#4
Support / Re: error 3003
November 03, 2011, 05:48:59 PM
"any suggestions?"
Yes, don't make new threads to make an already answered question, or if FOR SOME REASON your issue is new (because you don't provide any explanation whatsoever) you still shouldn't make new threads.

Please someone (Myst?) delete this thread, thanks.
;)
#5
General / Re: Diablo 3 Server Emulation progress
October 25, 2011, 03:00:20 PM
Quote from: raistlinthewiz on October 22, 2011, 05:31:56 AM
Quote from: alexandreonly on October 21, 2011, 06:10:49 PM
If you have the same mind as these guys, you should make acessories, neon, nitro packs, appareance customizations and a chat first. Racing and drive mechanics come last.

Yet again, you have no fucking idea there. In d3, ingame/party/game creation stuff is all tied to chat & channels - without it you can't get proper game-play aside then hardcoding 'a level 2, ingame Monk'.

So for your knowledge, d3 has chat/channels as a part of your fucking racing/drive mechanics.

Given that we're able to implement an d3 emulator to some extend - we have fucking superior knowledge-base compared  to your shit - which eventually means that we can figure out which features we need to get in and their priotry better then you.

FATALITY!!!

I'm not much into encoding and all that stuff, but afaik raistlinthewiz is WORKING as the boss of the Mooege project and you are LEECHING as a parasite or the Couch-potato world... and not enough it seems... you also have to insult his work, guess you are just yet another fatass that comes rage around because you have no friends.
#6
General / Re: Diablo 3 Server Emulation progress
October 16, 2011, 10:36:05 AM
Quote from: Draxanoth on October 15, 2011, 09:33:54 PM
Quote from: alexandreonly on October 15, 2011, 03:47:51 PM
Quote from: Espionage724 on October 13, 2011, 09:50:55 PM
Hmm, the only thing I question is, why is multiplayer being worked on, when spells don't even work? I mean I'm not ungrateful or anything (really, any work done is awesome :p), but, wouldn't it be better to have working spells and kill-able creatures first then, just being able to walk around with friends?

(if spells and monster events work, then disregard my fail :p)

Right, the characters and combat must be priority. Mess around with friends in multiplayer, chating, spawning zombies and doing click-9001 damage is not what some people are looking for.
People with this much gall should get an instant ban hammer.  The Mooege clan is spending hours of their free time trying to implement a feature blizzard stole from us, and all you can do is bitch about how it's not meeting your expectations?  Go build your own then.
I can't believe you said this within your 3rd post... It makes sense, you just sided with the hard-working people to fend the trolls, and you aren't a veteran... Thanks, you made my day, 5 minutes ago I though that newcomers were only jackasses(most of them only come to cry because they can't read and have a problem that has been solved like 200 times already and flood every thread they can), there's still hope.  ;)
#7
Quote from: garfield on October 15, 2011, 09:56:59 PM
any ideass?
1.-read before posting
2.-read before posting (once more)
3.-read before posting, because someone might have that problem and solved it
4.-did I mention anything about reading before posting already?

Hope it works!
#8
General / Re: Diablo 3 Server Emulation progress
October 14, 2011, 06:22:21 PM
Quote from: Espionage724 on October 13, 2011, 09:50:55 PM
Hmm, the only thing I question is, why is multiplayer being worked on, when spells don't even work? I mean I'm not ungrateful or anything (really, any work done is awesome :p), but, wouldn't it be better to have working spells and kill-able creatures first then, just being able to walk around with friends?

(if spells and monster events work, then disregard my fail :p)

Because there can't be like 30 people working on the same project, there are enough already working on updating the code about spells and all that stuff, other people who aren't assigned to other duties will have to work on something else, and that is, of course, multiplayer capabilities, since the other 2 main issues before that (combat and inventory) are being fixed already.

Wait for the developers to send their forks, when an important fork is merged with the master you will know, that normally means someone will be posting here the"GET MOOEGE WORKING WITH THE LAST SOURCE, BECAUSE IT'S LIVE NOW!!!" sort of message.

----------

Okay guys now going for some updates.
There have been several issues since yesterday, most of them related to MP, but still there are 7 more +/-, the main issue "DB structure for persistent storage layer" is still undone and has been quickfixed through SQLite, which we all have, but at some point we will have to install SQL(I have it already XD) for mooege to run properly.

Latest updates include, but aren't limited to, a lot of item improvements (gold, 2 handed weapons, crossbows and so can now be equipped), every skill has their animations done, even though they still deal 9001 damage, DH resources are completed, and any monster other than standard zombie have been removed until further news.

Most common problems up to now are:
-Wizard crashes sometimes after killing enemies and picking up loot very quickly
-some items can't still be equipped.
-some  items appear in red(unequippable) but can be equipped.
#9
Support / Re: d3 mooext tutorial please !
October 13, 2011, 04:32:58 PM
If you get the 3003 error for some reason, then get SQLite, latest version ofc, and try again.

Good luck on your oddysee xd.
#10
Classes / Re: character size
October 12, 2011, 06:09:06 AM
Quote from: AntonG on October 08, 2011, 05:03:14 PM
Its only in the emu server they are so huge, dont rly know how, but i got my hands on 2 beta accounts(LoL)
and all characters are sized good there. :)
My birthday is coming soon would you kindly share one with a humble man... like me? :D

Congratulations!!    *<|8o)
#11
General Discussion / Re: Macrack.
October 12, 2011, 06:06:49 AM
Someone please delete this thread.

People should make better use of the search feature before making new posts...
#12
Hi stillblaze01, the "bad data" error is very common in the new versions, you can also crash after picking some items up. Wait for new updates and you will see it gets fixed soon enough. About saving the character with gear... that's not a problem yet, specially since items are being fixed and most of them are bugged (including gold), in earlier versions you could save them between sessions, but not the case here.

To sum up, since this is still a sandbox I wouldn't care much about "bad data" errors or characters not saving, you may test the game features, but not count on them being saved between sessions. When there is a release where you can actually play the game (EVEN THOUGH IT'S GOING TO BE ULTRA BUGGED!!!!) then you may become upset, else there's nothing to be worried about.
#13
Support / Re: d3 mooext tutorial please !
October 12, 2011, 05:55:02 AM
Not really, just make sure that the paths are right and there shouldn't be any problems, and firewall has nothing to do really, if it's bocking the program then add it as exception and it's over, but shouldn't be the case.

Anyway, are you using MooExt?
#14
Support / Re: d3 mooext tutorial please !
October 11, 2011, 09:04:50 AM
If you use Mooext set the IPs to the default values and that's all, remote server IP doesn't matter when running local server.
If you compile the C# sources then set a shortcut and redirect to <localhost:1345>. Don't redirect to anything like <127.0.0.1:1345> because setting the ip to "localhost" already sends and receives from the emulator.
#15
News / News Report
October 10, 2011, 09:32:18 AM
Okay since every post is flooded up to now, I decided to make this thread in "news" to keep my feedback readable (please don't flood this thread too).

Last commit [6b21307fb9]

Report: When I tried to pick something up I crashed, the game threw an error and the Bug report thing popped out. I also got the following Mooege error: [ Warn ] [ GameClient ]: Mooege.Net.GS.Message.Definitions.Misc.SNODataMessage has no consumer or self-hander
see the image below for further information.


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