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Messages - eleveneleven

#1
General / Re: Diablo 3 Server Emulation progress
December 28, 2011, 07:59:45 PM
So I did the live chat during the day. They gave me a time to come back to chat tonight to get the login info but live chat isn't even online (it just sends an email). Awesome.
#2
General / Re: Diablo 3 Server Emulation progress
December 27, 2011, 06:36:40 PM
2h isn't enough to clear the beta with all the classes (not talking about hitting 13)...so I guess I'll have to pick 1-2
#3
General / Re: Diablo 3 Server Emulation progress
December 12, 2011, 03:46:19 PM
Quote from: treetops422 on December 12, 2011, 01:50:05 PM
I'm glad to hear you devs are having some fun along the way! I would jump on the star wars bandwagon but I am tired of the wow genre.

Exactly. Heck, roll a female character and the game literally becomes World of Star Wars feat. Fem Shep.

By the way, can anyone point me to a build that has been working the most on spell animations (including rune socketing them)?
#4
General / Re: Diablo 3 Server Emulation progress
December 07, 2011, 10:36:42 PM
Quote from: Abaddon on December 07, 2011, 06:57:28 PM

Few remain, and fewer will stand in the following days, but that's just if there are any... Just wait for a playable version.

wait...like waiting for a Blizzard game to release? guess they'll be done in 2054
#5
Quote from: alexandreonly on November 08, 2011, 06:49:13 PM
Quote from: Barracuda72 on November 07, 2011, 05:28:51 AM
Mooege's Brain
Inital implementation of AI in Mooege (I slightly tweaked it to work)
Maybe looks strange for now (Object loader from MPQ loads most objects except NPCs as Monsters, so Villagers and even some non-live objects as Repair treated to be enemies), but good work, guys!

Great, more click-9001 damage videos. I challenge you to post a video where the player hit a zombie with a club with normal damage and physics.

Myst please get rid of this guy
#6
General / Re: Diablo 3 Server Emulation progress
November 04, 2011, 04:04:01 PM
Quote from: alexandreonly on November 04, 2011, 02:57:12 PM
It smell like vaporware. Everyone here is so bogous about this project that think it's not stuck, just giving priority to secondary stuff :)
Even this thread is dying, and why? Simple, nothing to talk about. No need to talk with respect about a shi**y work just because it's free, if you do, you're just like justin bieber's fans. But hell, just wowtardeds, blizzardtardeds and other kinds of fanboys in this forum? Crap IS crap, deal with it.

Wow you are really dense. Have you already forgotten all the stuff BossCatKenji posted in JUST THE LAST PAGE?! They have obviously made tons of progress, even if it's not in the order you demand it to be...it's far from vaporware. All I smell is a piece of shit talking.
#7
General / Re: Diablo 3 Server Emulation progress
November 03, 2011, 01:44:36 PM
Quote from: ethalion on November 01, 2011, 06:06:03 PM
Quote from: eleveneleven on November 01, 2011, 02:49:32 PM

how about just fixing the mooege build so people don't have to keep doing this

there is a reason why this needs to be done this way.  Why don't you stop asking the to do it a certain way.  They are focused on getting the game to work so you can play for free.  If you don't want to bother moving files, go buy the game when it comes out.

I moved the files. Why can't they just access the path from the D3 location or have a script in the mooext program that syncs the MPQ folder? Wouldn't you get tired of answer the same question when new people keep getting the error? The point of a noob friendly wizard like mooext is diminished if people have to go back to doing manual processes.

Also I have every interest in paying for the game. I don't support playing it for free. I'm interested in this project because it allows me to play offline (a feature I'm sure everyone here wanted Blizzard to have).
#8
General / Re: Diablo 3 Server Emulation progress
November 01, 2011, 02:49:32 PM
Quote from: Der Pizzadieb on November 01, 2011, 11:02:29 AM
Quote from: fedos on November 01, 2011, 10:22:14 AM
i have error
previous version i run successful, but this have an error. what can i do? or all have this error?
i have win 7x64

Google is your friend

copy the MPQs folder in your D3\Data_D3\PC directoy into the Assets folder of Mooege

how about just fixing the mooege build so people don't have to keep doing this
#9
Quote from: Abaddon on October 16, 2011, 10:23:02 AM
Quote from: garfield on October 15, 2011, 09:56:59 PM
any ideass?
1.-read before posting
2.-read before posting (once more)
3.-read before posting, because someone might have that problem and solved it
4.-did I mention anything about reading before posting already?

Hope it works!

updating the mooege build so the mooext tool doesn't compile something broken that requires everyone to scour the forums to figure out what to copy over (which defeats the purpose of the mooext tool btw) works better
#10
General / Re: Diablo 3 Server Emulation progress
October 27, 2011, 12:31:56 PM
Considering how much I'd play now vs how often I'd be offline after launch (or be able to play when BNet is down)...I'd MUCH rather it be out now.

It's like choosing annual payments when winning the lottery instead of lump sum. Sure the lump sum is less overall (quality) but you get to enjoy it all now. Who picks annual payments when they win the lottery?

Is it really that much more work to rush a version out now and then just work on a better offline emu later? Would it really be that bad to not have the offline feature available for a little while post launch vs no emu beta now and having offline available at launch?
#11
General / Re: Diablo 3 Server Emulation progress
October 26, 2011, 12:43:03 AM
Quote from: kimboy11 on October 26, 2011, 12:07:09 AMits not that far away

lol I've been hearing that line for years
#12
General / Re: Diablo 3 Server Emulation progress
October 22, 2011, 01:15:13 AM
Quote from: Draxanoth on October 21, 2011, 08:34:12 PM
Quote from: alexandreonly on October 21, 2011, 06:10:49 PM
If you have the same mind as these guys, you should make acessories, neon, nitro packs, appareance customizations and a chat first. Racing and drive mechanics come last.

It doesn't take a rocket scientist to understand why they're taking this development path, and they aren't going to change it so you might as well just go away.

You're not really helping your case by being intentionally vague about the strongest point (why they would take this development path). No one cares what level of intelligence you assume is needed to automatically understand.

Note: I've no negative opinion of the development process (thank you guys!), but it was fair to point out this extremely poor method by Drax of making a case.
#13
General / Re: Diablo 3 Server Emulation progress
October 14, 2011, 04:34:55 PM
what does the red overlay on the items when equipped mean for all the items you are trying to equip?
#14
General / Re: Diablo 3 Server Emulation progress
October 11, 2011, 08:18:11 PM
Quote from: H2Omelon93 on October 11, 2011, 06:39:11 PM
just wonderign if there is any work being done on a mac crack, if not would it be difficult to make or change it? good luck

yep there's an easy fix...get the superior PC
#15
General / Re: Diablo 3 Server Emulation progress
October 01, 2011, 02:50:39 PM
Quote from: BossCatKenji on September 30, 2011, 04:24:31 AM
as requested  :D :D :D

Diablo III - Son, pick 'yo sh*t and equip 'yo self

this was from

https://github.com/Farmy/mooege

i didn't make a video for rotacioskapa build because it's similar to what i posted before :D

that repository is giving me compile errors of missing "Inventory" and "D3Sharp"