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Messages - pixartist

#1
when I started playing vs. 6.1.1, one enemy would be a major challenge, now I easily beat 2 of them :(
Damn, I improve too quick :P
#2
Quote from: Enox on March 06, 2010, 04:40:04 PM
There's a lot of talk about this AI being so easy. I feel like everyone ignores novice players. I'm not a complete n00b, I used to play SC1. I'm just more of a casual player. I don't mass produce units and buildings as fast as the AI does. I feel likes 6.0 Easy..is Hard. 5.5 Was easier yes, I could play against AI and win a lot, But the AI was boring, did the same thing all the time. I dont want to play the older AI. I dont feel like the AI being smarter should always make them harder to play. The nice thing about 6.0 is that its more intelligent, not as weird and twitchy and smarter about expanding. But its fast. much faster than me. Doesn't seem easy at all. Or fun for a casual player. The AI should make mistakes too. Maybe I forget to build units when I was distracted with a battle. The AI should have problems like this too. maybe thats not easy to code. I dont know.


excuse me, I never played any RTS before and I beat any AI easily, you must be doing something VERY wrong
#3
AI Scripts / Re: Advanced Melee AI 2(AMAI)
March 06, 2010, 11:35:01 AM
Quote from: bcboncs on March 06, 2010, 09:00:51 AM
The best AI that I faced already was Zerg from the Chinese x5 AI from LazyLauncher 2.0. Roaches, Lings, Hydra, Muta within the first 5 minutes. I saved the replay after I won and held 3-4 massive attacks containing these unit combinations, but after that 3rd or 4th attack, it didn't know what to do.


Is this AMAI2 going to be supportive of all races for AI? I've just been downloading so many AI, files, etc. since the beta and I eventually had to uninstall because I kept spawning two units of everything and even buildings... starting with 2 Nexus, Nexii?


Thank you!
mass cheated units != good AI
#4
Quote from: Organized_Chaos on March 06, 2010, 09:45:09 AM
Quote from: legendre on March 06, 2010, 02:50:56 AM
Quote from: ashdlgsagld on March 06, 2010, 01:34:22 AM
suggestion: try not walling against a comp?  :D

I was just doing what I normally do in a real game. Don't really find it purposeful to deviate from it when playing against the computer. I play the AI with the goal of practicing for 1v1.

Another Suggestion

I don't know if its possible but maybe make the computer consider dropping or air attacks when the direct route is blocked?


Guys, this goes for everyone - if you're walling in ANY way vs the AI, you're really not that good, and are complaining for no reason.  An SCV wall at the ramp with rines behind them isn't even acceptable vs an AI IMO, but a depot wall?  lol!  This isn't some advanced AI from 2020...even 6.0 is the most basic scripted AI you can get, hence it won't know how to react when something is blocking its path to the enemy.  

Basically you should always refrain from doing any tricks vs the AI, i.e. depot walls, SCV walls, cannon rush, back door warp prism, back door nydus, etc. because it's essentially cheating if it's against an opponent that doesn't know how to react.  Get it?  ::)

The pros wall in because they're playing against other human players!  It stops those early ling/zealot rushes, but we can easily adapt to it when we're going up against it by seiging w/slow roll, or very simply not trying to break the wall when we know it's not possible to break.

I just played a TvZ and didn't wall in at all, and even that wasn't challenging (for me).  It came at me pretty late-early game with like 15-20 lings, but I micro'd my rines at the ramp and slaughtered them.  

Moral of the story: stop walling in and doing cheap shit vs the AI if you want a challenge.  If you're above average at all, then it won't really be a challenge no matter what you do.  Mid game I had 2 expansions, 6 tanks, ~40 rines, ~20 marauders, 5 medivacs, and 3 ravens.  They had no chance.


dude it's not "something" that blocks the AI to get into the enemy base, it's the ENEMY, also, those things are not "tricks", what you are suggesting is, that we should play exactly LIKE the AI....
#5
Dude nice AI, had a lot of fun in my first game (TvZ) and I actually lost to Ultralisks, but I found two weird things..


1. The AI had (2) Overseers in my base, and when I attacked them, then only retreated a few meters and then stopped, so I could easily kill both.
2. I harrased his army of ultras & zerling with 2 battlecruisers, and he didn't know how to react because he couldn't attack me. His units just spazzed around and then died, instead of fleeing
#6
AI Scripts / Re: Advanced Melee AI 2(AMAI)
March 04, 2010, 09:34:57 PM
this is definitely worth a game
#7
 :( I just played a match TvP and it was not hard at all despite the fact that I'm a total rts noob... I just raped his eco with reavers and then massed some ravens and killed him with raventurrets. He didn't push, he didn't harass, he didn't scout.. nothing Oo
His army was okay (zeals, a lot of stalkers, some immortals and some of those shield thingies) but he couldnt defend against my nitro reavers :/
#8
turdburgler, did i get that right, you can now easily add any number of tactics for any race and any phase of the game (modular)
if so, can the AI switch tactics mid-game if they see that they may fail ?
#9
AI Scripts / Re: Goosie's AI mod - Version 4
March 03, 2010, 07:38:24 AM
expanded too much, had too few units
#10
Starcraft II Beta / Re: Emulate Battle.net
March 03, 2010, 07:07:43 AM
Quote from: MADCATX on March 02, 2010, 05:54:12 PM
Quote from: stoffern on March 02, 2010, 09:03:06 AM
i could not fetch the file either..
worked with ie not firefox..
Ok, i'll attach it to post.


tells me bad server :/
#11
hm is this better then 5.5 ?
#12
Quote from: Crazed on March 02, 2010, 01:56:10 PM
Quote from: undeadnightorc on March 02, 2010, 01:36:49 PM
First of all thank you so much for all your work. I've been dying to try out sc2 beta for a while and this gets me a chance to get familiar with the game.

Here's my experience with the latest AI 5.5.  I notice that the AI (as zerg, protoss or terran) will launch several attacks early on, wave after wave (this has made me lose my first few games). But once I got more experience with the game I was able to beat back these attacks and proceed to easily finish the AI because it simply didn't generate the same amount of troops it did in the beginning.

I'll play a few more games to see if it repeats this pattern.

I've got the same experiences as well, maybe you should give it something like 20x minerals. Or you can give it unlimited resources and then limit its APM to 200 or 300. Or: find a way to make the AI always get 2x the income you (the player) are getting so it won't run dry in the mid-late game.

Still I gotta give you props for making this AI, it did kick my ass a couple of times, including one game where it went to late game and the AI busts out 12 carriers... = gg lol
I don't think a lack of resources is the problem, the AI just seems to get a bit passive after it's first attack sometimes
#13
y we need to major things changed right now
- micro is weird, sometimes they dont attack at all, most of the time they retreat even though they could win
- if you wall in, they will NEVER win, they don't seem to understand that they have to attack the wallin or drop in our base
#14
AI Discussion / reapers pwn protoss
March 02, 2010, 07:19:05 AM
Well, in early - mid game protoss can't seem to defend against reapers... they continued to build zealots...