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Messages - reaperman

#1
Not enough Pylons / Anyone knows how to save/load?
February 28, 2010, 03:21:10 PM
Teknogods said you can now save and load games (not replays, but games) while playing. I already asked them about how to do that on their forum, but I'm going post this here too as well, in case someone figures out how to do this and will provide a helping hand to the others.

Since there is no save/load button in the menu, to my understanding there must be a certain command you enter or press something to do that. Honestly... I didn't try F2 =)

Any ideas?
#2
Not enough Pylons / Re: How to view your own replays
February 28, 2010, 03:17:29 PM
Sorry for being a dumbass, but.. could you rewrite this step by step please?
#3
SC2 Tools / Re: Lazy Launch 2.0 IS OUT!
February 28, 2010, 03:14:40 PM
They said that you can now create replays and save/load games. Any ideas how to do that?
Thanks!
#4
AI Scripts / Re: Enhanced AI Patch for ZERG
February 28, 2010, 05:53:32 AM
So you're saying that I can install this over the other Terran AI hack and it will work?
#5
AI Scripts / Re: AI Difficulty Patch
February 28, 2010, 05:32:37 AM
I tried insane again, this time TvZ. Here's a clever list of things the original (not Chinese hacked) AI does:

- Build all base structures (duuh!)
- Expand, but limiting expansions to 1 main building + 1 geyser building, no defenses or anything. Sometimes it doesn't even gather resources there.
- Quickly rebuilds destroyed buildings (even if it was a depleted geyser)
- Builds like 2-3 towers around its main base + 1 crappy defense (a casual GtG defense in the middle)
- Doesn't upgrade, except to enable units.

When attacking:
- Aims straight for your main building (it knows where it is from the start). If you build more than one, it's going to go for the closest one.
- Does some very primitive macro (take 1 flyer and unload units on a different end of your base) once like every 10 mins, if you don't protect well.
- Units just mass instead of using abilities
- Doesn't train massive units, so at the beginning it is some army, once you get at least to building advanced its army is pretty much fried.
- Surprisingly enough, is able to place detectors around its base once you attack it with cloaked units, then first thing removes all the workers from the affected area. If you're sadistic enough as to eliminate its main building + all the workers to eliminate its production/expansion, it will try to save workers by dissipating/loading/burrowing etc etc

And, most annoying of all: KEEPS RETREATING EVERY TIME YOU HIT ITS ARMY! Even if you have like 1 unit. It feels like its whole army was programmed to be hit-and-run like a bunch of workers.

That's pretty much it. The rest is just your own improv to make the game more playable. Also, I suspect that the Chinese guys simply got sick of playing vs such useless AI and just wrote their own AI code for Terran (after I saw what Lazytown team does, nothing surprises me anymore).
#6
AI Scripts / Re: Enhanced AI for terran
February 28, 2010, 02:45:37 AM
I don't think they got unlimited resources. It's just one of them hard levels that calculates every move by the millisecond to end up with the exact that amount of this units and this buildings.
#7
AI Scripts / Re: AI Difficulty Patch
February 27, 2010, 07:11:45 PM
Just tried insane - works for me. The AI's not very aggressive, but not kinda sleeping at the same time either.

Got a small questions guys, actually - d'you know how to remove those annoying white log lines at the left when the AI is attacking - I got lots of those lines like "Player 2 Attack -> Attack", popping out and it's very annoying. Any ideas on how to remove it?

Thanks!