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Messages - bbsin

#1
Quote from: claushouse on March 05, 2010, 03:11:03 AM
I don't know if you guys are playing the 5.5++, but I am having serious trouble beating this AI.


I've been playing SC since 1998 and my first love is playing the CPU, and I can 1v6 in SC1, but this is giving me problems, even after reading comments and looking at replays.


I'm looking at my last game, TvP, and 4:45 into the game my Protoss enemy has 11 zealots at my door, 4 gateways, an expansion, 16 workers, and my bunkers and several guys are no match.


I escape and regroup behind a rocked area and by 14:45 he's attacking me with a mothership and a small fleet of carriers on top of having a huge ground army and cannon'd base.


The game prior i had 15 roaches and 6 lings at my door within minutes, the game prior to that i got reaper rushed.


Even skipping to tanks or quick expansions doesnt work in time; my only success was with Protoss vs. Protoss just cannon'ing the crap out of my choke point. I expanded to several areas out of my bases way but the enemy found me and destroyed them; whoever said they don't attack expansions is incorrect, they scout and find them.


Moreover, my enemy FULLY upgraded his entire fleet, quickly moving to massive carrier fleets. I got my cannons to kill the interceptors then moved in with Phoenixs (too poor for carriers), but he'd retreat to his well-defended base, then attack my expansions and sit outside cannon range with his carriers and pick them off.


I lasted 55 minutes, but eventually the carriers overwhelmed me when I ran out of minerals. I snuck around multiple times with drop ships to expand but he eventually tracked me down every time, constantly expanding his own empire.


I've only been playing with the 5.5++ for a few hours, but I find it frustrating losing to the CPU.


I'd love for you more skilled players to give me a specific build-order and by what time I should reach those in order to have more success, I'd appreciate it!






EDIT: Just dominated it TvZ with some early tanks then going BC, but vs. a late hydra rush so it was pretty easy; still struggling with other races.

The cheating version of 5.5 gives the protoss AI extra resources so they can easily mass produce carriers. I can beat the other races, but protoss is really tough to beat if you don't finish them early. By the time you see one carrier, it's already too late since there will be another 6 carriers just around the corner. I once made 4 starports with reactor cores to in attempt to counter, but vikings simply can't hold up against a fleet of carriers.
#2
So that's how the protoss AI mass produce those damn carriers. I don't even know why I bother taking out their expansions. >_<