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Messages - Master619

#1
Quote from: CraniX on March 14, 2010, 08:41:47 AM
Those are not bugs, the maphack is for temporarily viewing entire map, Press * on keypad to switch back and forth.

Well thats ok  :) . So I have some suggestion that you can improve the trainer  :) :
_ Can you make the mineral/gas and population freezing option available in hotkeys too? Instead of checkboxes. I mean, we will not have to atl-tab out the game to turn those on  :)
_ After playing a while, the number in the population area turns into some random numbers (im not sure). Can you make it display the actual number of units, so I can know how many units I am having?
Thanks a lot, great work so far.
#2
I tried the trainer:  it worked nearly well. Mineral, gas and population option worked as expected, but for the maphack feature there is some "bug"s(?). When I activated it, the whole map became viewable, which is good, but the   resources bar (mineral, gas and population) dissapear and leave only a number 50 on the view (i wonder what that means). I counldnt fully control my units either. All I could do was moving them. There was no command appeared on the right panel when I select any unit. Even the unit selection became weird, I could not select multiple units at a time (by dragging, double clicking or with shift key), and by dragging it seemed to prior to mineral mines (?), if there is a mineral mine in the area of dragging, it will be selected, not any unit which is also in the area. These bugs will dissappear if I turnoff the option (and reappear if I turn it on again).

And  no, Im not complaining (i have no right to, and i dont even want to  :D :D ). The trainer is very good except for the bugs above. I think we are supposed to be able to fully   play the match even when the maphack is on, right  :) ? If that bug is fixed the trainer will be even greater  ;) ;) .

And again, thanks for the great work  :P :P
#3
SC2 Tools / Re: Working trainer?
March 14, 2010, 07:41:49 AM
Quote from: juboaku on March 14, 2010, 07:23:10 AM
Quote from: Master619 on March 14, 2010, 01:44:54 AM
For gas and mineral, I was able to use cheat engine to find the address and modify them, really easy.
Im looking for a trainer which can change the 200 unit limit into unlimited, and of course some instant build/instant research feature would be nice.

The population is a bit tricky, it is also a 4   byte value, but You need to search for a value which is the population   amount * 4096 . 
   
  So if Your population is 1, You need to search for 4096, if Your pop. is   2 then 8192 etc. 
   
  You start with 6 units so the population is 24576 at the start of the   level. 
   
  All addresses are static so You need to search for them only once then   it will be on the same location. Takes about 10 seconds to find it this   way.

Thanks alot  :) :)

And for the trainer, i tried and it worked nearly well. Mineral, gas and population option worked as expected, but for the maphack feature there is some "bug"s(?). When I activated it, the whole map became viewable, which is good, but the resources bar (mineral, gas and population) dissapear and leave only a number 50 on the view (I wonder what that means). I counldnt fully control my units either. All I could do was moving them. There was no command appeared on the right panel when I select any unit. Even the unit selection became weird, I could not select multiple units at a time (by dragging, double clicking or with shift key), and by dragging it seemed to prior to mineral mines (?), if there is a mineral mine in the area of dragging, it will be selected, not any unit which is also in the area. These bugs will dissappear if I turnoff the option (and reappear if I turn it on again).

And no, im not complaining (i have no right to, and i dont even want to  :D :D ). The trainer is very good except for the bugs above. I think we are supposed to be able to fully play the match even when the maphack is on, right  :) ? If that bug is fixed the trainer will be even greater  ;) ;) .

And again, thanks to CraniX for the great work  :P :P
#4
SC2 Tools / Re: Working trainer?
March 14, 2010, 02:34:44 AM
Quote from: CTS_AE on March 14, 2010, 01:51:47 AM
for a unit limit to be unlimited you need to find it's address and "Freeze" it, thus it never gets to being fully full.
I tried that and no result. I searched the value using cheat engine and all types available (2bytes, 4bytes, ...) and seemed that there is no address containing that data (???). The gas/mineral address was really easy to find.
#5
SC2 Tools / Re: Working trainer?
March 14, 2010, 01:44:54 AM
Quote from: zealot on March 13, 2010, 02:08:13 PM
I was wondering if there is a working trainer for sc2, to be used against AI (miner/gas one)

I was using one but the latest patch seems to have messed it up, thank you.

For gas and mineral, I was able to use cheat engine to find the address and modify them, really easy.
Im looking for a trainer which can change the 200 unit limit into unlimited, and of course some instant build/instant research feature would be nice.
#6
Quote from: CraniX on March 13, 2010, 08:35:56 PM
Quote from: Master619 on March 13, 2010, 08:23:08 PM
Im wondering if there is a way to raise the limit 200 units up. I usually wait till late-game to see some good battles with lots of units, and in some game when i face 3-4 enemies, I reached the limit 200/200 so i cant produce any unit any more. And the enemies have themself, EACH, 200 units or so => I got overpowered.
Im just suggesting. Something like unimited unit cap will be really great  :P :P

So should i freeze the population, so you can build unlimited units? or make it so you can pass the 200 mark?

The "population freezing" idea sounds better to me, i guess :) :) , and i dont mind if the enemies will have this benefit or not :).
Thanks for the good work  ;)
#7
Im wondering if there is a way to raise the limit 200 units up. I usually wait till late-game to see some good battles with lots of units, and in some game when i face 3-4 enemies, I reached the limit 200/200 so i cant produce any unit any more. And the enemies have themself, EACH, 200 units or so => I got overpowered.
Im just suggesting. Something like unimited unit cap will be really great  :P :P
#8
Where is that "allied control" option? I dont see it.
#9
Support / Re: StarCraft 2 BETA BEST Allin1 Tool
March 11, 2010, 08:04:05 AM
Looks like the most detailed launcher :D :D . All the features look great but, still, teamplay is missing ::) . Hope it will be featured in the next version :) :) .

// It's sad to see none of the launchers out there actually combined race, map, ai, color, starting slot and teamplay choosing into one pack. Why must something be missing in each one?  :-[ :-[

Anyway, great work  8) 8)
#10
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 11, 2010, 06:21:12 AM
Quote from: Valkirie on March 11, 2010, 06:15:19 AM
Hey their,
0.22 should be released before the next ten hours. Stand ready.

Cool. Cant wait to see that 8) 8)
#11
Good one et2010 ;) . Tried this one with Ai 6.1.1 (newest) and newest patch too, and it worked :P . However there are still things that can (easily, i guess) be changed to make this even better:

Some list box to easily browse for maps and AI (in this version AI changing still needs to be done by replacing the Base file)

A nicer GUI (would be great but not really needed)

And thanks for this great launcher  8) 8)
#12
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 10, 2010, 07:11:37 AM
Great work valk, and still waiting for the next (big) release that features team play  ;) ;)
#13
I dont see any option to choose the AI, so what AI is this launcher using (as default)?
#14
Quote from: Gamewiz on March 08, 2010, 09:43:07 AM
I love the team setting! I decided to try and pull a "Starship Troopers" moment by playing 1v3, I was terran against 3 zerg, using the StarCrack AI v6.1. However, I limited myself to building only marines and medivacs, as well as a few tanks for defense only. It was epic. :) It was a hard fight, but I did win!

I think some additional banshees won't ruin the moment  :P :P , and sure they look real cool  ;D .
// I tried some Avatar feeling with these banshees and marauder, and god it was superb  8) 8)
#15
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 08, 2010, 10:57:37 AM
Quote from: jenkinsdjtg on March 08, 2010, 10:50:50 AM

i knew somone would be saying this.

Because many people here had that very same problem and fixed it that way. If that doesnt work, you may want to see this, hope it helps:
http://darkblizz.org/Forum2/sc2-tools/starcraft-ii-beta-launcher/msg7850/#msg7850
And a fresh reinstall is also an option to consider if the above still doesnt work...