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Messages - whoamI

#1
AI Discussion / Re: Best AI!
May 02, 2010, 05:03:23 AM
StarCrack? lol they have to be joking.. or they haven't played strategy 0.4+
#2
Strategy 0.4 by far the best ATM
#3
Quote from: Sajuukh on April 18, 2010, 02:19:02 PM
Can anybody just upload Base.SC2Data with strategy ai 0.4 file? I changed files but it doesnt seem to work (using SC2allin1 launcher)


There is no need for base.sc2data. use 0.31 or any other. YOu must delete any triggerlibs but must have gamedata folder
#4
OK. I've heard to much bullshit. Here is the deal. Use the latest base.sc2data. in this case 0.31
Copy the new patch in the right folder.

Delete any triggerlibs but keep gamedata. End of story. :fight:
#5
^ There is no non-cheat version. only semi and cheating.
Quote from: unclean on April 18, 2010, 07:28:43 AM
2 - Copy the triggerlibs and gamedata folder from the archive file to a new Base.SC2Data file and use that to load the AI, or use the one Kernel64 made

I'm not even sure you need to do the first step, I launched the game with the wrong patch version and the AI seemed to micro okay.


Are there new triggerlibs and gamedata or we use the 0.31? cause in the new link there is only the patch.
#6
http://u.115.com/file/f8a64892fe I think this works  8)
#7
link doesn't work :(
#8
^ same goes for me.. it seems that he is trying to stack all his forces and this is preventing from moving at all...
#9
AI Scripts / Re: Humanik V1.0.0
April 16, 2010, 11:52:40 AM
So, one can use 'c_nearResource' to create a box around the comm center-recource line, can't he do the same with 'c_nearChokePoint'? I don't understand this..

suxue if someone can scan tiles can't he order the probe to place buildings in certain tiles?
#10
AI Scripts / Re: Humanik V1.0.0
April 16, 2010, 09:52:01 AM
are you sure about buildings placement? if you watch strategy AI terran replays you will find out that the AI is blocking command center with buildings and uses supply depots as gates.. something that is pretty smart..
#11
AI Scripts / Re: Humanik V1.0.0
April 11, 2010, 04:06:55 AM
^ lol
#12
AI Scripts / Re: Humanik V1.0.0
April 10, 2010, 12:57:57 PM
You should really play against 0.31 to improve your AI..
#13
AI Scripts / Re: Humanik V1.0.0
April 09, 2010, 05:52:04 PM
Yes, yes you are right.. but what if he chooses to play the same "open"? haha :P

anyway even if it's not done completely you can let us test for you, to bring up misses, bugs and things you should implement..
#14
AI Scripts / Re: Humanik V1.0.0
April 09, 2010, 04:47:48 PM
I see.., you probably insert your code for a certain race inside another AI.. but then again you are not able to play the same race with different code(not that it is that important).

But have you tested its triggers? cause if you load them strategy is able to harass.. he sent reapers to my mineral line and vikings also..

Anyway if there is a test version you could bring it up.
#15
AI Scripts / Re: Humanik V1.0.0
April 09, 2010, 02:42:13 PM
Quote from: AlsoKnownAs on April 09, 2010, 11:55:58 AM
Strategy 0.31 has full vision of the whole map and that is considered cheating, what I'm coding has no cheats applied, so that's why I've only tested my AI on non-cheating AI only.


You haven't done your homework I think. 0.31 has a non cheating version... So you should go on and test it.. IDK how you are able to test two different AIs but if you can...