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Topics - Laer07

#1
Starcraft II Beta / To all at Rizon: Dev Teams
February 21, 2010, 06:43:01 PM
Hey guys,

I just got back online and wow... First off, let me say that we aren't seperate dev teams here. We are all working toward the same goal. But because the Rizon channel was locked, and I needed somewhere to start helping with the cracking effort, I posted on this forum. Microman and I started a conversation and it kind of grew from there.

Second: I think Microman miscommunicated when he said we are "close" to a crack. Yes, we have been working offline sort of, but I know at least I am nowhere close to cracking this thing. After all, you don't know what you don't know, and we don't know what "close" is.

Finally: I have seen chatter on the http://00.dy.fi/sc2c.php page and we are not trying to out-do you guys or crack this first. We want to help however we can. Please continue to update the wiki so we can keep updated with any new info that you guys find, and if we find anything important we will do the same.
#2
Starcraft II Beta / Collaboration for a new member
February 20, 2010, 07:23:51 PM
Hey guys,

I have been following this effort to crack the beta for two days now, and I'd like to get involved. Forgive me as I am still new to this, but I hope you guys will catch me up to speed so I can help out.

So far, my opinion is that it would be possible to allow people to play skirmishes if we could just somehow force the maps to show up in the list. I have been searching up and down for just that, but so far have been unable to find it. I am in the process of downloading the GFX tool, and have already been looking through any and all XML/Text files located in any of the MPQ-like files.

so far the only thing I have found in reference to maps is inside the maps themselves, it has this string:

        <Value>bnet:blizzmaps#blizzmaps/Liberty.SC2Mod,file:Mods/Liberty.SC2Mod</Value>        <Value>bnet:blizzmaps#blizzmaps/LibertyMulti.SC2Mod,file:Mods/LibertyMulti.SC2Mod</Value>

My best guess would be that the actual code that specifies where to look for the map files would be in the battle.net.dll. Do you guys have a tool that allows you to crack that one open and look at the source?

Thanks for your help, looking forward to working with you.

Laer