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Topics - Blackcode

#3
AI Development / Starcracks 14 players Map GL HF...
March 09, 2010, 04:48:27 PM
Have fun with this ravine 14 players  ;D

http://www.multiupload.com/6KIRSQPACI

Tested only with LazyLaunch v2.
#4
AI Development / Map Disassembling + tutorial
February 28, 2010, 06:49:28 AM
This is the dump of my shakuras MapInfo file.

Bytes:

4970614D15000000B00000009800000001000000000000004461726B005368616B7572617300
0A00000008000000A60000008800000000800000000000004173736574735C54657874757265
735C6C6F6164696E672D7368616B757261732E6464730002000000FFFFFFFF00000000000000
0020030000580200000000000000000000050000000003000000000000000000000000000000
0000000000000102000000FFFFFFFF5465727200000000000100000000000000000202000000
FFFFFFFF50726F7400000000000200000000000000000302000000FFFFFFFF50726F74000000
00000300000000000000000402000000FFFFFFFF50726F740000000000040000000000000000
0400000000000000000000000300000004000000040000000A0000002D000400000001000000
0200000003000000040000000600000001000000020000000400000008000000030000000C00
000006000000150000001E4000


String:

IpaM....................Dark.Shakuras.........................Assets\Textures\loading-shakuras.dds................. ...X...............................................Terr.......................Prot.......................Prot.......................Prot....



Adding players or Change state:

1. Open .s2ma file with your MPQ editor.

2. Find MapInfo file inside and open it in Hexeditor.

3. Find the bytes that look like this. (My example is from a 4 player map)

0003000000000000000000000000000000000000000000
0101000000FFFFFFFF0000000000000000000000000000
0202000000FFFFFFFF0000000000000000000000000000
0300000000FFFFFFFF0000000000000000000000000000
0400000000FFFFFFFF0000000000000000000000000000

in MapInfo... the add AddPlayer bytes are (03,01,02,00,00 in this example)

00 - Disabled
01 - Human
02 - AI
03 - Observer Player

If all bytes are 02 except the one for player 00 (witch must remain 03) u get in observer mode.

Color

The color bytes are FF FF FF FF

It can takes values like 00 00 00 00, 01 00 00 00, 02 00 00 00 ...... 0F 00 00 00

Race - after the color bytes (FF FF FF FF) insert String Zerg, Prot, Terr

*beware not to write over old bytes but insert new ones.

Zerg in Hex is5A 65 72 67
Prot in Hex is 50 72 6F 74
Terr in Hex is 54 65 72 72

0101000000FFFFFFFF0000000000000000000000000000

becames

0101000000FFFFFFFF50726F740000000000000000000000000000

Spaw Position

0101000000FFFFFFFF50726F740000000000000000000000000000

00 Bytes - can take values 01 - 04 (this case 4 player map 4 spawn points. 00 is random base)

Loading map Image


IpaM....................Dark.Shakuras.........................Assets\Textures\loading-shakuras.dds.................


1. Create inside s2ma file (mpq archive)

a folder Assets inside this folder make another called Textures

take "loading-shakuras.dds" from "C:\Program Files\StarCraft II Beta\Mods\Liberty.SC2Mod\base.SC2Assets" mpq archive and place it in your Texture created folder.

Load image Widescreen mode:

find

735C6C6F6164696E672D7368616B757261732E6464730002000000FFFFFFFF00000000000000

the 02 is loader image in widescreen  or stretch.

values can take: 00 - none, 01 - stretch, 02 - widescreen.

#5
General Discussion / SC2 singleplayer cheats?
February 28, 2010, 03:05:36 AM
You know like .... "Show me the money" etc...... anyone found some????
#6
UPDATE:
this is it...........
http://thepiratebay.org/torrent/5395618/SC2_Beta_-_Offline_Sandbox_[FIXED_ZIP]

http://www.pastethat.com/sc2sandbox

http://www.megaupload.com/?d=DKZXX010

our prayers camed to an end...
NO AI yet but test mode game soon available

The working team is named as "Team Lazytown"

Team members as follows: Keb, Kynox, Ralek, Reaver, Rick, Sagu and Smurfette.

SC2 - Beta Working Offline


Update:
"<Blackcode_> any ETA for the release?
<Sagu> Hours at most
<Blackcode_> ok tnx
<Blackcode_> you will post on irc or site?
<Blackcode_> due the fact that site is down
<Sagu> It'll be well known when it's out"

Update:
"<+Sagu> Prepping torrent now, <10 minutes eta"
#7
Starcraft II Beta / Debug console...
February 21, 2010, 03:46:06 AM
where can we see all the functions or variables for the debuging console...

all i could find so far is "dump this" which dumps the console...(looks like Flash Objects to me)
You can also call the vars "show this.DEFAULT_DEBUGWINDOW_HEIGHT" and "show this.DEFAULT_DEBUGWINDOW_WIDTH"

Maybe this console it's a flash debug tool or so?

Update: Yeap... it debbugs flash objects

"dump Protocol.BSN.Battlenet.Attribute.Statics"
"dump Protocol.BSN.Battlenet.Attribute.Blizzard.Statics"
"dump Protocol.BSN.Battlenet.Authentication.Statics"
etc....