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Topics - gzxaaa

#1
I spend a couple hours sorting out the stats for all fighting units and damaging spells and made a spreadsheet (attached). I include the attack cooldown, splash radius and movement speed which are hidden to public. I also calculate the DPS (damage per second) for all units so you can clearly know and compare their fighting power.

The data are based on following xml files extracted from Base.SC2Data in the lastest patch:
AbilData.xml
EffectData.xml
UnitData.xml
UpgradeData.xml
WeaponData.xml

Correct me if you find any errors.
#2
This improved script is made by a Chinese player buyiyi at http://3dmgame.chnren.com/bbs/showtopic-1149048.html (same forum for the enhanced Protoss & Zerg AI author).

The comments show that the improvements are quite decent. The AI now uses resource more wisely and completely, and knows how to defend better.

Update: Midgame AI strategy completely rewritten and AI detection capability greatly enhanced. Many other tweaks too. This is the last improved version of  StarCrack AI before the epic 6.0 comes.

P.S. Install StarCrack AI 5.5 Cheating version first and then extract the attached file to the Starcraft II beta folder. It'll show StarCrack AI V5.5++ THE LAST.
#3
I notice that the starcrack AI 3.0 is good enough for practicing purpose. But the AI fight against each other which makes beating them too easy. If the hacked AI map can make 3 AI allied to each other (MELEE mode), it'll much more challenging and interesting. And I dont think there will be any inherent difficulty for realizing MELEE mode since we've already achieved FFA mode.