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Topics - kblood

#1
SC2 Tools / SC2Replay parsing
March 07, 2010, 03:52:21 AM
http://www.sc2armory.com/forums/topic/12431/page:4
This guy is making a PHP extension to parse SC2Replays. The way he is doing it sounds very useful, because that extension should also be able to parse MAP information as well as all other SC2 files, since most of them are just renamed MPQ files. Just like all other Blizzard games since Diablo 2 I think. Maybe even earlier?
Still, I thought someone might like this extension for something, although I am not sure if it is done yet.
#2
AI Development / Idea for multiple AIs
March 06, 2010, 09:12:03 PM
It should be possible to make the AI files player specific, right? It would take some code changing, but after that it should be possible to make AI per player, instead of per game.
It might not work, since it would require each AI file for each players script to be player specific in all 3-6 AI scripts. In the new Starcrack v6 it would require even more, because it will affect even more scripts. But I guess those scripts might not need to change since they are AI specific anyway, for now at least.
Anyone think it would be useful? Would it take more CPU power with that many scripts? So far there are no 12 player maps, but would be nice to be able to match up players. I am thinking the only real way to make this possible without needing much work done to each AI made compatible to this, would be to make each race specific code also being player specific at the same time. I guess it ought to be easier than that with the right commands. Maybe being able to make AI being called per player, but I am not sure the games scripting system really makes that possible. As it is now I think they are all global scripts, but this feature would be very nice to test AIs against each other. Which seems the most entertaining part of SC2 atm :D A bit like those robot matches people make sometimes. Welcome to the AI Colosseum  :D