Hi,
Does anyone know what the difference between c_stockIdle and c_stockAlways is? What about AISetStock() vs. AISetStockUnitNext()? Thanks.
Also, I currently have this as my build order.
AISetStock( player, 1, c_PB_Nexus );
AISetStock( player, 9, c_PU_Probe );
AISetStock( player, 1, c_PB_Pylon );
AISetStock( player, 10, c_PU_Probe );
AISetStockUnitNext( player, 1, c_PB_Gateway, c_stockAlways );
AISetStockUnitNext( player, 13, c_PU_Probe, c_stockAlways );
I want the gateway to build as soon as possible at 10 food, but it seems like the pylon is a split second slow in finishing for the gateway to be placed so instead of building the gateway the computer builds another probe and waits till almost 250 minerals before doing the gateway at 11 food. Any ideas?
Does anyone know what the difference between c_stockIdle and c_stockAlways is? What about AISetStock() vs. AISetStockUnitNext()? Thanks.
Also, I currently have this as my build order.
AISetStock( player, 1, c_PB_Nexus );
AISetStock( player, 9, c_PU_Probe );
AISetStock( player, 1, c_PB_Pylon );
AISetStock( player, 10, c_PU_Probe );
AISetStockUnitNext( player, 1, c_PB_Gateway, c_stockAlways );
AISetStockUnitNext( player, 13, c_PU_Probe, c_stockAlways );
I want the gateway to build as soon as possible at 10 food, but it seems like the pylon is a split second slow in finishing for the gateway to be placed so instead of building the gateway the computer builds another probe and waits till almost 250 minerals before doing the gateway at 11 food. Any ideas?