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Topics - monkit

#1
 :D i love that it is a challenging AI, I am amaze that it is only a weekold. But I would also like to give suggestions just as 5.5 has its ownimprovement thread. Just registered to post this to give a few ideas  :) don flame me T.T

- I think there should be thread on "what we will be implementing in the future for the AI" else this will just keep going on
- AI needs to counter ur units. (e.g you build carrier, AI mass roaches and zerglings = fail)
- I feel that zerg queen should plant the creep expander and expand through out the map.
- zerg should send overlord drop creep at every empty base so as to prevent people from building on it other than zerg
- AI needs to attack the base through the rocks if that single pathcannot be pushed through. (This is hard to do as different maps workdifferently)
- zerg could try tunnel attack
- terrans need to block entry point (hard to do)
- AI needs to stop "patrol" (e.g walks to enemy, sees unable to win thefight, retreats 3 sec, comes back the same point and retreats again)
- Current AI can use skill but not the useful ones (High templar runsaround but don't storm, perhaps did not research the skill yet.Infestor does not aoe seems like spamming infested terrans.
- zergs need to burrow to hide their presence

so what do you guys think about it? How bout a super smart AI