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Topics - random_user12

#1
General Discussion / Frozen Zerg Visual Mod
March 24, 2010, 07:37:35 PM
Heres some Screen shots, as you can see there are a few things that need to be fixed (hydras, hive, etc). Download link will be up when I get them sorted in a day or 2.







I've now finished this mod, it can be downloaded here: http://www.sc2mapster.com/assets/frozen-zerg/
#2
General Discussion / Dark Protoss Visual Mod
March 12, 2010, 08:26:11 PM
Hello, a few days ago I posted a tutorial on editing skin textures and have since found out that it is no longer necessary to edit the game files to get the new skins to work once they've been modified. Therefore I am Sharing my Dark protoss Mod with all you guys. Basically it changes all the normal gold looking toss into a dark silvery colour like the stalker void ray and DT.
here is a SS

And here is the DL: http://www.mediafire.com/?q2zyzrzfdmm
Just extract the folder into you SC directory and you should be good to go.
#3

       
  • Re-skinning Starcraft 2 Units and Buildings
    Tools needed:
    -Copy of SC2 Client
    -MPQ Editor: http://www.zezula.net/en/mpq/download.html
    -Photoshop with the Nvidia plugin for reading .dds files (found http://developer.nvidia.com/object/photoshop_dds_plugins.html)
    You can use other image editing software if you can find onethat will open .dds files but for the purposes of this tutorial I will be usingphotoshop


    Start by making a backup of the SC2 data file 'StarCraft IIBeta\Mods\Liberty.SC2Mod\Base.SC2Assets' (should be about 1.7GB)

    Now using the MPQ editor you need to open the file you justbacked up, it doesn't have the right file extension but it is in fact a .mpqarchive disguised by blizzard, so you'll need to select 'all files' in the opendialog.


    Within the MPQ open the folder named 'Textures' and it opensa list of all the textures used in the game. For this example I am using thezealot. So find the Zealot in the list and extract the file calledzealot_diffuse. If you want to edit a different unit just extract theXXXX_Diffuse file of that unit.


    Now open up the extracted .dds file in Photoshop and in thedialog box make sure 'Load using default sizes' is checked and 'Load MIP Maps'is unchecked


    Edit the skin however you like, for this I have made thezealot a silvery colour to match the stalker.


    When you're done editing, save the file and it should bringup the .dds settings dialog box. You'll need to save as 'DXT 5 withinterpolated alpha' and because we didn't load MIP maps you'll need to have'generate MIP maps' checked.


    Now we need to import the new texture back into the MPQ. Goback to the MPQ editor (or re-open it if you closed it) and go to 'Operations> Add Files' and add the texture you just created. It will ask to overwrite,just click yes and it will replace the original texture with you editedversion.


    Here's a pic of the edited zealot in game
#4
General Discussion / re-skinning SC2 units
March 08, 2010, 03:49:57 PM
I'm new here and first would like to say hi to everyone.

Secondly, I managed to work out how to re-skin SC2 units.
So far I've only reskinned to the zealot to have green armor instead of gold as a test to see if it works. I will make and post a tutorial on how to do it if people are interested.

here's a SS