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Messages - FatMan

#1
Quote from: alexandreonly on November 08, 2011, 06:49:13 PM
Quote from: Barracuda72 on November 07, 2011, 05:28:51 AM
Mooege's Brain
Inital implementation of AI in Mooege (I slightly tweaked it to work)
Maybe looks strange for now (Object loader from MPQ loads most objects except NPCs as Monsters, so Villagers and even some non-live objects as Repair treated to be enemies), but good work, guys!

Great, more click-9001 damage videos. I challenge you to post a video where the player hit a zombie with a club with normal damage and physics.

Thats lame. How many of these have already been posted by people with beta keys.  8)
#2
General / Re: Diablo 3 Server Emulation progress
November 06, 2011, 03:00:20 AM
Quote from: Bara on November 06, 2011, 01:14:30 AM
Hello there!

First, thanks for all the hard work you're doing here! I've been lurking around here since day one. I can't understand the stupid peoples who come here to flame, or maybe just to prove their morons!

I'd like to know on what you're all working right now. Just to get a pitch on what we can expect in the further weeks ^^

Thank you all!

From what I can tell, they are busy with (among things) an AI implementation, as well as setting up the framework for skillz.
#3
General / Re: Diablo 3 Server Emulation progress
October 28, 2011, 01:27:56 PM
Update time! There are different people working on different projects. raistlinthewiz and others are working on the chat and all those other behind the scenes (yet totally needed) stuff. Others, like alexxela, and mdz444 are working on skills. IN FACT, mdz444 has a lot of the skills implemented in his current build. Such as the barbarians leap, with effects and, moon physics. The wizard and monk also have many skills added. These are not final, and still do 9001 damage on a killing blow. But a lot of the effects are in place. Looks GREAT. I expect when each module is working, they will pull them all into one final product.
#4
@Phanamine

Of course the MPQ files have a reason. And, yes, the majority of stuff which the game displays is stored in them. That doesn't mean that the server does nothing. That's like saying "My windows install is only 1% of my Hard drive, so my computer should work without it".

PS: don't delete your windows folder - it's a bad idea. 
#5
General / Re: Diablo 3 Server Emulation progress
October 27, 2011, 08:04:36 AM
Quote from: sampol on October 27, 2011, 06:42:12 AM
I really admire you guys for your skills with doing that diablo 3 beta emulator, but does it really make sense? The progress since the release of the diablo 3 beta is ketchup slow and probably Diablo 3 will be available in stores before your emulator version will be playable.

What's the point of that huge work if that version is not playable before original full game release. With that progress emulation of the full game will take years.

I think Blizzard beat the pirates with this server system and we should just admit it.

No disrespect but I follow this project since the beginnig and It doesn't seem to be even close to be playable.

Nonetheless I wish you luck:)

The point of this work is not for Piracy (where here I mean playing a game without buying it). It is more for those people who want to be able to play the game offline, (eg: when battle.net is offline, or after the zombie apocalypse destroys the internet). Having something that works during beta would just be a bonus. As pointed out by the devs of mooege, they could rush it, and have a crappy version which works only for the beta (even this would take some time though, as it all fits together somehow), but then they would have to start over for the full version.

Really, it's a case of short term pain = long term pleasure. 

It's a really bad idea to say "You are doing it wrong", when you yourself don't know how to do it right. This applies to all things. And if you do know how to do it right, then join in the development, and fix what you think is broken. If you are in fact right, then the devs will welcome the help.
#6
General / Re: Diablo 3 Server Emulation progress
October 16, 2011, 10:47:48 AM
Quote from: BossCatKenji on October 16, 2011, 03:57:39 AM
Quote from: FatMan on October 16, 2011, 03:45:18 AM
Quote from: BossCatKenji on October 16, 2011, 01:29:17 AM
as of latest build: KILL STREAK is now implemented  ??? ??? ???


Bosscat: when you post these updates, are they of the mooege fork? If not, could you let us know which fork you are talking about? It seems I never find the one you are talking about. You must have better Magic find than me  ;D

i've been using mooext since it was released, i am using the default, actually the main which is at

https://github.com/mooege/mooege

:D

Thanks for the info. I have tried mdz444, and Alexxela builds. Seems to me they are working on skill implementation, since every few commits a new skill is added.
#7
General / Re: Diablo 3 Server Emulation progress
October 16, 2011, 03:45:18 AM
Quote from: BossCatKenji on October 16, 2011, 01:29:17 AM
as of latest build: KILL STREAK is now implemented  ??? ??? ???


Bosscat: when you post these updates, are they of the mooege fork? If not, could you let us know which fork you are talking about? It seems I never find the one you are talking about. You must have better Magic find than me  ;D
#8
General / Re: Diablo 3 Server Emulation progress
September 29, 2011, 03:29:23 AM
Quote from: Bucaneer on September 29, 2011, 01:09:59 AM
Quote from: BossCatKenji on September 28, 2011, 08:15:41 PM
Diablo III - Kids, you may now go in and out as you like

main world and 1st level dungeons are now interconnected  ??? ??? ???

Good progress there :D

So we soon hope they could get npc´s active and mobs so we can play the game normally :D:D:D:D:D

Given the rate at which things have progressed this week, I expect it to be working in the next week or two. The reason the renamed it mooege is that they wanted it to be easier to manage the project. I think there are more and more people contributing to this all the time.  ;D
#9
General / Re: Diablo 3 Server Emulation progress
September 28, 2011, 03:02:06 AM
Does anyone know i the latest builds work on an updated client (updated to patch 4)?
#10
General / Re: Diablo 3 Server Emulation progress
September 27, 2011, 08:58:25 AM
Quote from: Gaudy on September 27, 2011, 08:48:11 AM

Encounter Code

Implemented encounters, test encounter at old tristram road.


Also, they are moving to creating a single map file (universe). This was included in the main build a few commits ago. That also sounds pretty sweet.
#11
General / Re: Diablo 3 Server Emulation progress
September 27, 2011, 08:56:25 AM
Quote from: stickstoneinhead on September 27, 2011, 08:39:51 AM
Quote from: InK_V on September 27, 2011, 05:45:14 AM
thanks cap ) but i am so far from this.. why someone can't gust upload a compile release

Do you not have a mouse or alternatively a keyboard with F6 button, it is possible to compile with either or both :P

I think he is just reluctant to go through the schlep of installing Visual Studio. It really isn't that much of a pain. It's a 100MB download. Once you have it, compiling the release yourself is easy. It took me about 5 minutes to figure it out (once the download is complete). And, you get some free cake.

Not really, the cake is a lie.
#12
General / Re: Diablo 3 Server Emulation progress
September 25, 2011, 03:06:05 PM
Quote from: stickstoneinhead on September 25, 2011, 02:44:42 PM
Can we keep on topic please, rapid progression. NPC spawn and interaction, Item Spawn, Ability to enter Inn in Tristram. This is amazing progress!

So you can enter the tavern by clicking on the entrance? This is a small step away from having the entire map explorable right?
#13
Quote from: AmazingSandwich on September 25, 2011, 02:03:25 PM
Just a quick question.

So if I can find the client online somewhere and torrent it I use the launcher zip in this post to make it work? Just want to make sure I dont need to be a beta tester for this shit. Simple question I know.

No Beta key required. Find a client, use the launcher to update it, then look around for the latest release of D3Sharp (release9). You should find it in the progress topic. Also, there are a few guides on how to get it set up.
#14
Support / Re: FINAL EMULATION GUIDE
September 25, 2011, 08:53:30 AM
Quote from: s1gnal on September 25, 2011, 07:12:44 AM
Quote from: FatMan on September 24, 2011, 03:35:03 PM
Signal, +1. I would love to just bash (or some monk skill) the same enemies till the cow king comes home. But the way things are progressing, I am sure they doing things in a logical order. We will just have to wait until they get it done. But hey, this should be done sooner than soonTM.

Im thankful for the work put into this. Now we have spawning zombies ready, only minor adjustments and we can hack and slash. Then the class skills in order. Put some decent weapons in a chest, and we can talk. Even the real closed beta testers would download this emulator :D *giggle*. Who wouldnt?

Yes, and whats more, this emu will until (and beyond) release. The official beta will end a few weeks before release.
#15
General / Re: Diablo 3 Server Emulation progress
September 25, 2011, 03:22:55 AM

[/quote]

Is it enough to download the latest release if i dont got all earlier ones ? :)
[/quote]

Yes, if you had an earlier build of D3sharp working, then just go ahead and get the latest release. The one BossCatKenji posted is the most recent compiled one. If you haven't had any release of D3sharp working, then get only the latest release, but also follow the instructions in other threads (Create custom .exe etc).