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Messages - alexandreonly

#1
General / Re: Diablo 3 Server Emulation progress
December 24, 2011, 09:16:23 PM
Quote from: Reac7 on December 23, 2011, 05:08:22 PM
I know its kinda out of topic, but there may be many users like me checking everyday for some progress.

http://www.swagvault.com/activity/diablo3account/

They're giving free 2h trials of playing Diablo 3 Beta, official client.

All you have to do is:

- Fill the application form and submit
- Contact them via (main site -> Live Support (chat) -> choose the option Speak with game expert)
- Ask about when could you play
- ... Play :)

I thought 2h is short, but in this time i completed the Beta.


Just givin info for ppl quite nervous about D3 ; ).

GL HF,
Merry Christmas :)
100% worthless. You need to fill things, contact the guys just to have 2h of a demo? They should stick this where the gods can't see.
#2
General / Re: Diablo 3 Server Emulation progress
December 19, 2011, 07:12:53 PM
Quote from: SpiXe on December 19, 2011, 11:36:05 AM
Quote from: alexandreonly on December 19, 2011, 09:33:14 AM
I said this since they started to make secondary stuff instead of implement combat mechanics. Who the hell could spend time to implement chat when you can't even hit a zombie with a club? This was so obvious to me, but their fanboys started to bash me and saying that i was wrong, but, where are those fanboys now? Fanboys... come here to bash me and say the project is not dead now.

Lemme bash you then. The project is not dead. Nothing is obvious to you, it seems. ;) The chat is just as important in making an emulator work properly as anything else. You should be happy that they work on it at all, when arrogant people like you come with comments like that all the time.

Quote... First of all the project still continues on - yes it's still slow but if you stop being lazy and open https://github.com/mooege/mooege/network page yourself, you'll see that it still gets updates...

I do understand why everybody dislikes you. :) Now go drown yourself in a pit of acid.

Here we go again. Maybe in 2012 christmas, when you still can't hit a zombie with a club, you will se the truth.
#3
General / Re: Diablo 3 Server Emulation progress
December 19, 2011, 09:33:14 AM
I said this since they started to make secondary stuff instead of implement combat mechanics. Who the hell could spend time to implement chat when you can't even hit a zombie with a club? This was so obvious to me, but their fanboys started to bash me and saying that i was wrong, but, where are those fanboys now? Fanboys... come here to bash me and say the project is not dead now.
#4
General / Re: Diablo 3 Server Emulation progress
December 11, 2011, 09:59:23 AM
Quote from: blejdaq on December 07, 2011, 11:22:21 PM
You don't really think that you could play it before Blizzard releases it, right?
I guess mooege is now what it claimed to be - an educational project designed to get in touch with the internals of a commercial game.
Yep, it's the moment to bring the excuses.
#5
General / Re: Diablo 3 Server Emulation progress
December 07, 2011, 06:12:26 PM
This thread look pretty dead too. Well, it's the thread about the progress of the emulator...
#6
General / Re: Diablo 3 Server Emulation progress
December 05, 2011, 09:39:48 AM
Quote from: Sorter on December 03, 2011, 10:14:44 PM
Of course the project isn't abandoned! Otherwise they wouldn't be wasting their time updating the source. Anyway, my question is how do we bypass the login at patch 7, assuming it is even possible at the moment?

Abandoned not, but stuck. At this point, with all the developmente time, and it's still not possible to hit a zombie with a club without the annoying click-9001 damage...
And yes, they're wasting their time, because a diablo game without combat, just chat and shi** is just a sims game, but even worse. Anyway, lots of 13-14 year fat fahg virgin boys will be running around with other obese friends spawning zombies, screaming "lol" and doing some click-9001 damage.
#7
General / Re: Diablo 3 Server Emulation progress
December 03, 2011, 10:37:32 AM
Quote from: raistlinthewiz on October 22, 2011, 05:31:56 AM
Quote from: alexandreonly on October 21, 2011, 06:10:49 PM
If you have the same mind as these guys, you should make acessories, neon, nitro packs, appareance customizations and a chat first. Racing and drive mechanics come last.

Yet again, you have no fucking idea there. In d3, ingame/party/game creation stuff is all tied to chat & channels - without it you can't get proper game-play aside then hardcoding 'a level 2, ingame Monk'.

So for your knowledge, d3 has chat/channels as a part of your fucking racing/drive mechanics.

Given that we're able to implement an d3 emulator to some extend - we have fucking superior knowledge-base compared  to your shit - which eventually means that we can figure out which features we need to get in and their priotry better then you.

Oh, i have no fucking idea, but everything i said long time ago really happened. You will now confirm that the project is stuck/dead or still lie for all the sheeps that believe in you? You see? There's no secondary features (what you claim to be priority) left, so you have no choice, but implement combat, stats, etc... But instead, the project is stuck, and now it's confirmed that you didn't make this because you can't. "Other priority", ha ha ha ha ha ha ha ha ha ha.
#8
General / Re: Diablo 3 Server Emulation progress
December 03, 2011, 08:59:48 AM
Quote from: Reac7 on December 02, 2011, 06:11:16 PM
Any progress? I look here everyday and I see no new posts.

Could any1 make some summary with all the progress? (what have been done)

I see normal attacks still don't work (the click-9001 damage happens). And yes, i look at this thread every week, and no real progress was made, also, this thread is on the same page for more than a month. I don't know if the project is being abandoned or not, but looks like they're stuck on something, i don't know.
#9
Support / Re: Normal attack?
November 20, 2011, 06:54:50 PM
Quote from: raistlinthewiz on November 20, 2011, 11:51:08 AM
Nah alexandrreonly, I've explained it to you over hunder times and you just ask this for asking, and we've just added retard checks in, the server will catch you and refuse to work for you.

Great, you can do this but can't make normal attacks work. Excuses don't stop the time.
#10
Support / Normal attack?
November 20, 2011, 11:13:39 AM
Just a question: It's possible to use a normal attack with normal damage and physics?
#11
Quote from: Barracuda72 on November 07, 2011, 05:28:51 AM
Mooege's Brain
Inital implementation of AI in Mooege (I slightly tweaked it to work)
Maybe looks strange for now (Object loader from MPQ loads most objects except NPCs as Monsters, so Villagers and even some non-live objects as Repair treated to be enemies), but good work, guys!

Great, more click-9001 damage videos. I challenge you to post a video where the player hit a zombie with a club with normal damage and physics.
#12
Quote from: brokenduck on November 07, 2011, 10:13:32 PM
Awesome work!!
Is it possible that mooege be able to support mods and lan coop in the future?
like making 4+ players coop and other stuff?
this will be massive fun

Yes, it will have everything but normal combat mechanics. You will enjoy lan coop with your friends saying "lol" while spawning zombies and doing the famous click-9001 damage again, and again and again.
#13
General / Re: Diablo 3 Server Emulation progress
November 04, 2011, 02:57:12 PM
It smell like vaporware. Everyone here is so bogous about this project that think it's not stuck, just giving priority to secondary stuff :)
Even this thread is dying, and why? Simple, nothing to talk about. No need to talk with respect about a shi**y work just because it's free, if you do, you're just like justin bieber's fans. But hell, just wowtardeds, blizzardtardeds and other kinds of fanboys in this forum? Crap IS crap, deal with it.
#14
General / Re: Diablo 3 Server Emulation progress
November 04, 2011, 08:35:07 AM
Features working: Chat, multiplayer, artisans, wayponts, level, pick-up items, colorfull gems...
Feature not working: Normal attack.

Some people just want: Hit a zombie with a club.
What they have instead: Be able to bit** around with obese friends saying "lol" in the chat, spawning mobs and smiling while perform the pikachu's click-9001 damage and teleport between waypoints because it never gets old.
#15
General / Re: Diablo 3 Server Emulation progress
November 01, 2011, 05:25:40 PM
Great! Npc interaction, Wayponts, Artisans, Chat, everything working. I have just a question: I can hit a zombie with a club and see the real damage, animation and physics?
If not, there's still another colorful and secondary feature to implement before the basic combat mechanics? Well, anyway who like the sims will like mooege's diablo 3.