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Messages - lovetoby

#1
General Discussion / Select your race!
March 03, 2010, 05:18:35 PM
Hi,
just a couple of time since we started to hack around, and spent a lot of time with starcraft2...

so i actually dont know who found this or what found this or if, i tried it myself after someone gave me some broken and diffous inormation...

So i played around with this to get some ack but actually the only info i got is HOW TO SET PLAYER TO TERRANS!!

So... I just only tried it with Kulas Map in Spec mode with 4 PLayers...

http://www4.pic-upload.de/03.03.10/umlaehxwwh1i.jpg

You can change these values, but i noticed while testing for a few hours that it absolutely doesnt depend on the number 1 or actually where it will be placed... look at this...

http://www4.pic-upload.de/03.03.10/vm8l1ccg3l19.jpg

green: player number
yellow: mode (02 spectator ... d0c :-* )
blue: you can also change these blue blox to whatever you want to get terrans
red: i used these blox to set players o terrans and 01 cause im used to it
grey: u are not allowed to change these blox otherwiese the game will crash or give a victory dance :D

so feel free to help out or correct this!
Maybe its a startoff?!



edit:
CraniX posted something a couple of secs at #sc2c:
http://pastebin.com/BTCSwfy4
"So im kinda stuck with the race selection fix


Starcraft 2 Race Loader Video #2 - CraniX


Address is &H235CD74 or 0235CD74, don't what what to do from here.
I can lock the address value so i am the same race every restart, but
once the game is shut down the same value does not work anymore. I need
help making a pre game race selection loader, if you think you can make
one or help give me a shout!"
#2
Kay... so far jut watched 4 observer games, all with mixed races:
SO FAR... THX for the good job :D

BUT: 5.1 Zerg was damn easy -> 5.5 Zerg is the dominator, they keep the other ai so much under pressure, that terrans and toss cannot get along with it... i talk about the early game phase, Zerg rushed one player completely then attacked all the others... i think u pulled down toss because of theri quick build basement, but i think the early phase should be some kind of defence being build by terran sand toss cause zerglings  could easyily be attacked with o bunker or photon cannon... so maybe while ZERG is doing a terrible rush in the early phase, toss and terran should think of its defence, while they are not allowed to build as much units as zergs do...
#3
so far pretty well... P vs T || P vs P || T vs T is very good balanced

BUT: P vs Z || T vs Z is too easy, Zerg Brute always runs away if u attack them and expanded Buidings are not protected, also thier air protection is still lousy!

I think these are major problems!!
#4
General Discussion / GAME LAUNCHER!!
February 28, 2010, 08:05:19 AM
So hey guys, what do u think about a GAMELAUNCHER (c# or c++) which Sets different cheats (Mineral, Fog), AI Levels, Maps, Color, Teams, and everything else weve got so far?!

Maybe we can find a solution for the starting race, i think its in the mapinfo one of the hexcodes, ill test it!

But back to the topic, i think we should startup a new dev chan for launcher development, i think we got so far to begin with this, maybe lazytown talks to us and gives us the agreement to modify their launcher or use their code?

So feel free to join!
#6
AI Development / Re: Trigger Scripting...
February 27, 2010, 02:48:02 PM
Starcraft 2 Beta - LazyTown Mod - 4 Players "Stupid AI" Fighting Scene
latest vid.... sry for the audio... 4 players fighting each other...
#7
Not enough Pylons / Re: Tutorial : How to play against ai
February 27, 2010, 02:47:50 PM
Starcraft 2 Beta - LazyTown Mod - 4 Players "Stupid AI" Fighting Scene
latest vid.... sry for the audio... 4 players fighting each other...
#8
 i just added a chan for the maphack ai
irc.rizon.net  ->  #sc2maphack

feel free to join!
#9
AI Development / Re: Trigger Scripting...
February 27, 2010, 02:03:09 PM
guys i just added a chan for the maphack ai
rizon -> #sc2maphack
#10
Not enough Pylons / Re: Tutorial : How to play against ai
February 27, 2010, 10:39:43 AM
oki so far placing units doesnt depend on their id, you can use players startlocation coordinates to make funny things, also we can have 4 players, i ll release a map being able to fight against 3 opponents btw they fight each other too...
still much to do... triggering a wave lik walk behaiour and placing building... maybe the id are for the trigger action codes... so be carefull! but actually the ids doesnt matter what kind of unity u place! also u can play terrain and spawn zerg unit... so have fun cu later
#11
Not enough Pylons / Re: Tutorial : How to play against ai
February 27, 2010, 04:39:58 AM
Quote from: ups on February 27, 2010, 04:35:29 AM
Can you please put a link to were to download the map editor.

I tried to open the .s2ma with regular mpq editors ... but it did not open.

EDITOR
http://www.zezula.net/en/mpq/download.html

Maybe someone can tell me the Terrain - Thor Unit Id and attributes?
#12
Not enough Pylons / Re: Tutorial : How to play against ai
February 27, 2010, 04:35:14 AM
hi guys mabe we schould compare sc1 trigger and put them into trigger files ill play with it now... an i thin beginning here and writing a few startoptions would be nix progress so i thing the uni id could let the unit walk over to som coordinates ... just triggering no ai but the native ai will start if they see non friendly one?! http://nopaste.info/ef673f53a3.html