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Messages - itsarabbit

#1
General Discussion / Re: Extra Beta Key
April 23, 2010, 05:14:45 PM
Indeed, it was a fair drawing, that didn't require a particular skill or something to get. I like that. :)
#2
General Discussion / Re: Extra Beta Key
April 23, 2010, 06:47:31 AM
add me to the list! :D
#3
AI Scripts / Re: Humanik V1.0.0
April 13, 2010, 11:24:00 AM
Quote from: gzxaaa on April 13, 2010, 10:00:31 AM
30 workers per base has almost no better income than 25 workers per base used in Strategy AI.
Actually(Now I did not watch the video), 30 workers per base is ideal. 3 workers per mineral patch and vespen geyser, though it is better to split up your workers between expansions by sending atleast 8 as soon as you get one.
#4
AI Scripts / Re: Humanik V1.0.0
April 13, 2010, 08:42:15 AM
Quote from: AlsoKnownAs on April 12, 2010, 01:44:29 PM
itsarabbit, thanks for commenting :) .First of all, to correct some minor assumptions from you, a zealot is not able to clear 4 zerglings by itself + when there's 2 roaches firing at it, that would be more of an issue (And how would you know that the roaches ain't micro manage to avoid your focus fire? That would be a waste of time trying to shoot it while at the meantime having your zealot getting killed). Anyhow, the simulation of such a situation is not done by me but by my other team members and I'm only giving you an easy example compared to a more complex one.
AFAIK, if you would shoot at the roaches, 2 or 3 lings would at most be able to survive after the zealot would've gotten killed, and its easier to kill them at first, and if they are avoiding, they wouldn't be able to fire at the zealot.
and I said that the zealot would've almost clear 4 lings, only 1 would survive.
Anyways, there is no reason for them not to focusfire the immortal anyways, making this conversation useless.
#5
AI Scripts / Re: Humanik V1.0.0
April 12, 2010, 11:54:44 AM
Quote from: AlsoKnownAs on April 12, 2010, 01:29:42 AM
Thanks Artanis for replying :D , as said in the short description of the video, Humanik is still under development and the path it takes to retreat is not perfect yet  :D . As for attacks on selective units, it is up to the AI to determine whether it wants to attack the roaches with immortal, imagine this situation:

Quote4 zerglings and 2 roaches when faced by 1 immortal and 1 zealot, should it (immortal) kill the 4 zerglings first when they are not in range to attack and while having a zealot in the frontline? Note that the hardened shield reduces high damage to 10 and per attack of the roach will be reduced to 10 instead of its full damage. When the zerglings reaches a specific range to attack it, it will deal more damage per seconds and it only takes 2 shots to kill 1, instead of 3 shots to kill one roach, what I'm trying to say is, the ability to analyze in a battle is complex and is still under major revision, decisions making is subject to comments and ideas given by most of the SC2 players

Thanks alot for your observation  :thumbsup: !.
So, you choose between killing 2 roaches and 3 lings? Any decent player would kill the roaches, even if they were out of range.
A zealot can almost kill 4 lings by itself, so there would only be one ling left and no roaches by the time the zealot is dead.
If the immortal would've gone for the lings first, the zealot would've gotten focus-fired and you would've only killed 3 lings before that happened, and then have 1 ling and 2 roaches left to deal with.
#6
Quote from: Amberdilis on April 07, 2010, 09:47:35 PM
I don't play terran that much but I don't like the marauder nerf either. Unit's pretty gay now
"either"?

Anyways, AFAIK it was a necessity, most players but the top platinum ones could get owned by a marauder rush.
People were complaining about it alot on teamliquid.
#7
No it doesn't, you don't have to replace the AI every single time you download a patch, and most, if not all the launchers replace that file every time you play a game using them.
#8
General Discussion / Starcraft 2 beta patch 8 notes
April 07, 2010, 04:40:39 PM
                   StarCraft II Beta – Patch 8 (version 0.10.0.14803) 
 
The latest patch notes can always be found at 
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000 
 
General

       
  • Korea
  • Added support to display the game rating information on the   login screen.
Balance Changes

       
  • TERRAN

            
    • Thor

                 
      • Build time decreased from 75 seconds to 60 seconds.
    • Siege Tank

                 
      • Build time decreased from 50 seconds to 45 seconds.
    • Marauder

                 
      • Concussive Shells now require an upgrade.
    • Barracks Tech Lab

                 
      • Concussive Shells upgrade added.
      • Concussive Shells upgrade costs 100/100 and takes 80   seconds to complete.
  • PROTOSS

            
    • Void Ray

                 
      • Changed to only have 2 damage levels instead of 3. Still takes   the same amount of time to fully charge.
      • Base damage changed from 2 (+4 armored) to 5.
      • Powered-up damage changed from 8 (+16 armored) to 10 (+15   armored).
      • Armor value decreased from 1 to 0.
      • Cost increased from 200/150 to 250/150.
  • ZERG

            
    • Roach

                 
      • Burrowed move speed decreased from 2 to 1.4.
      • Armor value decreased from 2 to 1.
    • Hydralisk

                 
      • Life decreased from 90 to 80.
Thoughts?
#9









Yeah, I know, Im posting alot, heres some comics I found:










2009-01_EU_3rd

2009-01_EU_1st




#10
Quote from: Gamewiz on March 30, 2010, 02:25:51 PM
They are creating LAN/TCP-IP for SC2. Apparently I can't say any more though otherwise people think I'm advertising them.
I wouldn't :)
#11
They are emulating LAN/TCPIP, not Bnet.
#12
General Discussion / Re: Patch 6 is live!
March 28, 2010, 07:12:40 PM
It would probably be possible to send your SCV's to kill the other ones base right off if they didn't do this.
Actually, Im going to try and do that now :) .
EDIT: Didn't work  :-[ .
#13
I would say that the main is a bit too exposed, and there are too many mineral patches.
Good job overall though  :thumbsup: .
#14
Quote from: Redneck on March 28, 2010, 03:16:12 PM
what do i use to open the galaxy folder?? ai doesn't expand at all and i want to check it.
Notepad.
And do not use Allin1's launcher, it automatically sets the difficulty to 1 instead of 0.
#15
Finally, strategy AI does not have maphack, it was impossible to harass it :)