Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Chain[s]aw

#1
I reckon it would be a cool not o.p thing to do.... it would increase diversity and micro play which is important and that the changeling would be used more often
#2
  Spicing up the changeling[/size]  I have a great new idea for the Changeling that makes it be in more use and staying true to the story http://us.starcraft2.com/features/changeling.xml
At the moment the changeling seems dull and not used as much. I reckon The changeling should be used more.

This is jsut an idea you can change it slighty all you want but this will be a great idea for zerg to use as another spell caster, increase micro and diversity and overall make the glameplay more intense.
  The Changling  Summoned from overseer
Changeling 100 energy (increased from 50 energy)
1 sec to morph
Last 200 seconds (increased from 150 seconds)
  morphs into; (by the choice of the player preferance before going into contact to an enemy's base or army)  Zerg  Drone
Zergling  Protoss  Probe
Zealot  Terran  SCV
Marine
After 20-30 seconds being around the enemy or if thats hard to achieve 50-100 energy by the changling the changeling can cast either or abilities..  1/ The changeling can assinate a biological enemy depending on the units or the energy  So killing one marine will require alot less energy than killing a high templar  2/The changeling can slow production or interupt production on a building   This lasts for 20-30 seconds or until changeling dies and slow production by 50%
The changeling would need to be in range with a building to interupt  3a/ morph into the enemy it kills   for example a changeling can assasinate a unit like a high templar and then take the form of the high templar... still can't attack or anything..,
an situation where this can be used... if a enemy is about to encounter another enemy the changling can assasinate before hand for example a high templar and then try to use the high templar to psy storm but can't and therfore ccould change the game depending on how it is used

This should be done by manually to allow micro but it can be done automatically
Either 3a or...  3b/ it infects a biological unit like the queen in starcraft 1 but with a different objective 
This will consume the unit but not take him over... The unit it effects spells are render useless
50 energy or seconds being with the enemy infects a bio unit for 30 seconds
after 10 seconds the unit cannot use a spell for 20 seconds
  The changeling will therefore have more options so far... as   1/can be used soley as a scout
2/ can be used to take out bio units in the base
3/ can render biological spell caster useless
4/ can damage the economy
  Also it can be used in battle.... for example a massive battle is taking place... you can use a changeling to sneak into the enemy's army and assasinate a unit(s)...
  For enemies to detect there can be few options...  1/ once it kills a unit it shows its true self or/
2/ using detection can show the true unit or
3/ once it kills a unit.... you get warned that one of your troops have been assinated
   
  In summary
[/b]
    • [/size]
    • this would make a great use of the changeling, for micro, the gameplay
    • Being true to the story of the changeling..
    • It involves alot of micro and can either be used good or bad
    • It will be hard but it can be an answer to High templars and Ghosts and zerg having a chance to defend himself from harmful spells
    • It will be more diverse for a zerg army and puts another unit for a zerg which makes zerg more enjoyable
    • It will keep the enemy on its toes and if it doesnt react to the changeling in 30 seconds, well then it deserve to damage the base because a changling is not so hard to spot out
      Note: the changeling needs to be in the enemy base or army for awhile before it can cast any spell, and the ones who don't pay too much attention to the abse or army can be punished,[/b]  However i would like the changling to be used and build by the hatchery and then it can offically be used as a scout/secondary caster.
    But its obviously not set in stone, you can vary your ideas for the changeling that i have set and invite you too
    The changeling is a cool idea and should be more than what it is now
    Thanks for reading this :)
    So what do you guys think? Escuse my spelling errors :)
    Peace :)
    #3
    AI Discussion / Re: HexBox AI Needs Your Strategy
    April 10, 2010, 05:04:51 AM
    Hey :)... i must say i love the what you are doing and wondering something since im a noob at creating ai.....

    Is it possible that once a game starts or before you can choose what strat an ai will choose so i can practice my builds and strategy against it?

    I mean if you can that would be awesome... so for example i wanna try a new build against a certain strategy or just learn the basic to defending against it i can... so is that possible for you do achieve? or am i seeing too far ahead human capability with the resources they have?

    thanks :)
    #4
    nah this is another one of those fake starcraft crack download where if you want to get the file you need to do a survey... and even once you get the file its just starcraft maps
    #5
    most updated launchers lets you play in a team... so you can have 1v2 or 2v2 on it... which launcher are you using.. i have like 6 on my computer and 4 allows me to play on a team
    #6
    wow i'm really excited about version 7.0 having smart a.i and all that... Thanks for all your effort..

    I can tell there has been alot of work in this since its been a long delay from 6.1-7, and from what i read from the preview, it would've taken a  very long time.

    I can't wait to play! :)

    Cheers
    :)

    p.s by the effort and work you guys are putting in, i will not be suprised if the a.i will be smarter than blizzard's ai.. :P
    #7
    if not my suggestion than other suggestions/debates would be good at looking at ways of how we can use Ai scripting to our advantage :)
    #8
    AI Scripts / Re: For those criticizing a.i.
    March 09, 2010, 06:41:11 AM
    slower speeds are really good for starcraft learners to learn micro/macro/builds and all that. the more you get comfortable at a speed at mastering these aspects you can then increase the speed.... its a good, fast way of learning how to micro/macro and learn builds.... its how i learned when i was playing starcraft 1 ages ago...

    i know a bit off topic but ah well im just putting my .00001 cents in worth
    peace :)
    #9
    im in a happy mood right now XD .. i love you all
    #10
    I thought of an idea i would like to be put before you to get your thoughts on it. Would it be possible to make a.i's to do certain builds and functions so we as a starcraft player now how to defend against it? (this is assuming we know before hand what the build is and how to defend it so we can train against certain builds)

    so like if we want to learn how to defend against a roach rush, we will go to a starcraft launcher and launch the ai that has the scripting for that, and or choose an ai that has a ling rush or a zealot rush and then later in mid to end game knowing how to defend against cetain mid - late game builds in order to train up our ability to react and defend certain builds?

    Does anyone see this as a good idea?... so it would be like a training a.i version(s) (whether its one file that can do all this or multiple files which we can open thrugh a launcher that will let us play certain ai's that do certain builds)

    Thanks for hearing me out :)
    Peace
    #11
    Quote from: Katie Drake on March 07, 2010, 02:15:50 AM
    Hey, signed up to say thanks and also to ask for some help.

    Whenever I apply AI 6.0 and start the game using LazyLauncher2 the game will start with the fog of war all over the map and there are no bases or units at all. Everything's just... empty. I have no minerals or gas and a population of 0. Does anyone know what might be going on?

    Thanks!

    do you have any other a.i's in your starcraft 2 beta folder? do you haev a 'trigger libs' folder.. if so get rid of it if its inside the starcraft 2 beta folder
    #12
    General Discussion / Gateway/zealot nerf
    March 05, 2010, 07:30:16 AM
    I understand raising gateway from 50 -65 to prevent destructive zealot rush when mized with chrono boost but i don't understand why they decrease 10 shield from a zealot? were they still op after the nerf? can anyone gives me the heads up of why they nerfed the zealots shield?

    Thanks :)
    #13
    General Discussion / Re: Starcraft marching....
    March 05, 2010, 07:22:56 AM
    haha yeah its good to get some good feedback from the community about my enquiry. thanks for the posts...  :)

    #14
    General Discussion / Re: Starcraft marching....
    March 04, 2010, 06:44:45 PM
    Gamewiz i get exactly what your saying but isnt that all part of commanding your army?... the fact that in crucial moments you have to give direct orders to units that will either win you the battle or lose you the battle

    in saying that having to march than disperse is just another command that could be useful or not depening on the commander (player), i mean i think the option should be there but not compulsory to use
    but thanks for replying to my post... im grateful :)
    #15
    General Discussion / Re: Starcraft marching....
    March 04, 2010, 06:39:51 PM
    well at that point in time the army would of dispersed and go at its natural pace... but i dont know for me i dont get the thrill of having an army and destroying another because it doesnt feel right as an army...

    but i wanted to see what others think of it and i guess most aren't on me on this one... but cool thanks for all your suggestions and posts :)