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Messages - iPcc

#1
Quote from: Spazta on April 01, 2010, 04:00:08 PM
YOU SCARED THE SH** OUT OF ME WTF :-X

WOW almost got a HEART Attack

At first i thought it was just a random video WTF
dude

few I am ok ok  :ticked:


Happy April fools day  :tease:
#2
Trash Can / Deleted
April 01, 2010, 03:23:58 PM


Day is over  :tease: I hope you guys enjoyed April fools day. Please disregard this entry  :D
#3
General Discussion / Re: Units Stats List
March 25, 2010, 12:50:01 AM
It'll be nice if health, regeneration and shield regen are included.
#4
Just played TvZ. Very surprised by AI's move ^^ So here is my battle story:


On one warm day of March, I was assigned to defend a Terran base stationed in blistering sand. It was a secluded area in the dessert, a land filled with mystery. The base was empty and six SCVs were assigned to my command. A single Command Center could easily be seen in the far horizon. Knowing far well the dangers that lurks in the area, I immediately assigned the SCVs to harvest minerals. I did my best to recruit more SCVs and on the 10th, I set-up a supply depot nearby to accommodate more recruits. After building, I recruit more; and on the 12th count, I sent off one SCV to the chock point at the 3 o'clock position to build a Command Center. Yes, a Command Center in the middle of nowhere.


Marines knows me by my initials - iPcc. And as a young commander, I fear for my soldiers for what is on the far side of the map. I don't really know what race we are ordered to destroy until I saw a drone scouting my area. I quickly dispatch a SCV to build an engineering bay while I amass more SCVs. I then built two refineries and transfered some of my SCV to collect vespene gas.


After the newly build Command Center was inaugurated, I quickly ordered it to upgrade into a Planetary Fortress. Now, I know most of you will now understand why I built such a monstrocity far from the mineral patch from my expo. Yes, I intend it to be used to cut off the pathway completely from Zerg's early swarms. However, unlike the previous iteration of my opponents, the new swarms didn't attack. After seeing my closed choke point, they just retreated without a fight.


Although I would like these zergs all burnt up, it was still good news for me that they didn't use the backdoor. After the zergling initial appearance, I set off to build three barracks, a factory and three starport all with tech labs. I also set off to upgrade every tech that I could click on while I'm amassing marauders, Seige tanks, Banshees and Vikings. While doing this, I was secured in my location while I build another Command Center in my expo and some bunkers outside the giant fortress in the choke point. Then I would use scanner sweep to make sure my opponent is not doing any fast far expand. And once I amassed numerous Banshees, I got the chance to harrass one far expand that the zerg colony is building. Surprisingly, creep are spreading fast around the map and the opponent seems to have countered my attack using lots of Queens!  :jig: Wow! It caught me by surprise and asked my banshees to cloak. Unfortunately, the opponent sent an overseer and my banshees were revealed and were easily taken down by 4-5 queens and some hydras. However, the opponent made a big mistake and charged their roaches, zerglings, hydras and Queens towards my choke point only to be obliterated by my seige tanks and planetary fortress.


After the failed all out push by the zerg, I went out with some of my newly manufactured vikings, banshees and raven and go out to creep tumor hunting. Wow, I was surprised by how much creep tumor overlap around the same area. Anyway, I did short work of it, and was able to destroy their two far expos. After that, the battle was surely on my side and so I set off to capture one expo to make sure of my victory. Unbeknown to me, several corrupters flew out of the zerg's base and destroyed my viking fleet.  :bangshead: I didn't saw it coming, but did short work of them by massing marines and more vikings. After that last battle, my banshees just literally sweep the enemy's base to the ground.


However, here are some interesting notes that I have observed from the enemy:
1. The zergs seems to send all their overlord into my base during end game.
2. They apparently do not possess the brightest mind to use the back door to bypass my heavily guarded chock point.
3. Fortunately for me, they also didn't used a Nydus drop.
4. Their corrupters didn't seem to be able to use their special ability to disarm my planetary fortress and bunkers.
5. The enemy seems to expand without any protection from their army. It was pretty easy to make short work of the young hatchery without any guards.


In the end, it was very satisfying to have been able to test my skills and unconventional build against an opponent who seems to know to build the right counters for my army. Hopefully, my next encounter with these aliens would also result in my victory.
#5
Thanks! Just wondering why you didn't update the link to this forum. Made me download the previous 6.1 due to my haste. Anyway, thanks and I'll give my feedback soon  :jig:
#6
Quote from: maartendq on March 20, 2010, 11:07:23 AM
So you're here too ;) You might know me from the c&c 4 forum.

Nice banner you got there!


Thanks.
#7
Quote from: Myst on March 19, 2010, 12:25:14 PM
Remember you still need to attain 10+ posts before the contest is over.


Ok, sure ^^ I'm just waiting for A.I. 7.0 to post my feedback  :)
#8
Don't know if the format is right. Anyway, enjoy  :D
#9

Quote from Bashiok:

"I suppose this applies here but remember that StarCraft II and Diablo III are different games, and while they will be using a unified Battle.net platform we don't know what the requirements for Diablo III will be yet.

In regards to StarCraft II, yes you can play single player offline after authenticating the game."

[/size]
[/size]Link: http://forums.battle.net/thread.html?topicId=23214132938&sid=3000[/size][/font]
#10
I would just like to say that it is a challenge beating the non-cheating AI if I wasn't so sneaky as to destroy the Zerg's lair with cloaked banshee. Hopefully, the next random build, they would be massing hydralisks (I played with an Ultralisks and Zergling build.) It was surprising to see an ultralisks hiding in the ramp ^^ But I spotted them just before I went in. ^^ So +1 for GJ


Suggestions: Make the AI Queen spawn creep tumor so that the next time I destroy their lair (even in their expansions), their defense buildings won't auto-die. It could also be a good build - Creep tumor around your expansion to prevent you to expand.


Maybe add some tricky build - like the exotic rushes: cannon rush, siege rush, Planetary defense rush, SCV rush, Reaper rush, etc; or different exotic strategies:Terran's wall of doom, Pylon proxy, Probe's Terran Assimilator vespene gas delay strategy. Just as a training tool for new players who wouldn't expect these things.


Anyway, just some suggestions. And keep up the good work!  :)

#11
Quote from: iPcc on March 04, 2010, 05:13:21 AM
Quote from: gg.sc2 on March 03, 2010, 10:41:15 PM
Ok I just played this with the cheat version of 5.5 and it's not beatable at all. The comp just has way too much on their initial attack for any possible defense.
EDIT: How are you beating the comp?

EDIT: Okay, that's weird. Changing the base.sc2dat back to the original, and then playing against this 5.5++ made the comp seem quite easy. But I swear it was a lot more difficult playing with the cheat version 5.5 base.sc2dat. Does the TriggerLibs overwrite the base.sc2dat? It seems combining cheat version 5.5 with the 5.5++ makes comp so much harder.

Ok, finally defeated cheating AI 5.5 with Zerg by spamming Mutalisks early game. Kept my Queen alive during early zeolot rush by running around base. Played in Metropolis 4 players FFA. 2PvZ vs me. By the time I saw enemy's Colossus attacking another base, I immediately flew towards Protoss base and destroyed his probes and base. Protoss seems to be very weak against Mutalisk rush.


Gonna try other factions.


Btw, when attacking the base, attack the pylons first to deactivate any defense structures. gtg now bbye.
#12
Quote from: gg.sc2 on March 03, 2010, 10:41:15 PM
Ok I just played this with the cheat version of 5.5 and it's not beatable at all. The comp just has way too much on their initial attack for any possible defense.
EDIT: How are you beating the comp?

EDIT: Okay, that's weird. Changing the base.sc2dat back to the original, and then playing against this 5.5++ made the comp seem quite easy. But I swear it was a lot more difficult playing with the cheat version 5.5 base.sc2dat. Does the TriggerLibs overwrite the base.sc2dat? It seems combining cheat version 5.5 with the 5.5++ makes comp so much harder.

Ok, finally defeated cheating AI 5.5 with Zerg by spamming Mutalisks early game. Kept my Queen alive during early zeolot rush by running around base. Played in Metropolis 4 players FFA. 2PvZ vs me. By the time I saw enemy's Colossus attacking another base, I immediately flew towards Protoss base and destroyed his probes and base. Protoss seems to be very weak against Mutalisk rush.


Gonna try other factions.