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Messages - Rosenberg

#1
Quote from: usmc23 on March 06, 2010, 06:36:46 PM
========= Revision 44 =========
We arent releasing a download for this one BUT here is a proof of concept video our next goal for the starcrack launcher is to rebuild the Singleplayer Skirmish Menu.  We figured out how to determine what button is clicked in SC2:

It sounds to me like you're just teasing people. It's almost the same as saying, "yeah, I'm not going to let you have this, but I invented http://upload.wikimedia.org/wikipedia/commons/8/88/KitKat_chunky.jpg "
#2
Support / Re: StarCraft 2 BETA BEST Allin1 Tool
March 08, 2010, 02:08:33 PM
Hey, here's a suggestion, why don't you insert the feature of team settings?
The guy who developed it is giving away the source code.
#3
Quote from: Kernel64 on March 08, 2010, 10:58:33 AM
Quote from: jenkinsdjtg on March 08, 2010, 10:44:37 AM
im getting this system error.

The program can't start because MSVCR71.dll is missins from your computer.

Same here.

Here's the dll: http://www.dll-files.com/msvcr71.zip?0VIkXEXGdS
If you're using Windows 7 64bits copy it to C:\Windows\SysWOW64
(Being that at first I didn't know where to put it, I distributed a copy around, one in SysWOW64, one in system32 and one in the folder containing the program)
#4
SC2 Tools / Re: Starlauncher v0.3 source code
March 08, 2010, 10:33:06 AM
Quote from: Gamewiz on March 08, 2010, 10:23:14 AM
Quote from: lurenjia on March 08, 2010, 10:13:58 AM
Quote from: gzxaaa on March 08, 2010, 01:57:41 AM
This is great and you're so modest. Hope the source code will help the community here get even better launcher. There's still no one other than you that achieved the team setting. Although the allied AIs are not behaving correctly, I'm sure there's a way to fix that.
Hey, dude. Could you please not overstate the contribution of this Starlauncher?


I agree... gzxaaa yes, it's a great little launcher with new features we were all waiting for, but it's not like this guy cured cancer.

Smells like mindless discussion is on the way, a moderator would do good to lock this topic.

This is a huge contribution, yes. Should not be taken for granted, since even the major launchers haven't achieved team selection yet. Plus, you need to remember that this launcher does not use lazylauncher (which is quite innovative, since all the other launchers uses lazylauncher).

It's just terribly offensive to snob the guy's work like the "overstate"-guy is doing, you should be thankful that a good soul is willing to share his work with the community.
#5
Quote from: vitalsine on March 07, 2010, 09:04:03 PM
Yea, the AI definetly hordes around its teamates bases. With 6.0 its still a challenge taking down a base. But my teamates just sat at my base the whole damn time. haha. Whack. Still good though, lets hope someone can figure out how to make them know we are allied.

That's one thing that the AI makers have to figure out.  :(
#6
Quote from: Esper on March 07, 2010, 08:53:01 PM
Quote from: Blackcode on March 07, 2010, 02:04:35 PM
Put your founds non this tread about team setting so i can upload later on wiki......
http://darkblizz.org/Forum2/ai-development/map-disassembling/msg7019/#msg7019


My way to implement team setting is ugly and not good. it patched/replaced the native code of galaxy function "PlayerGetAlliance", making it works as "PlayerSetAlliance", and patched the MapScript.galaxy for setting it.
I failed in finding way by modifying "MapInfo".
I have no time to work on this launcher, i will upload the source today later :)

It would be grand if you did that, I'm sure everybody that has a knowledge in programming is going to work on it to make a little better.  ;D

Regardless though, thanks for the hard work you've done so far.
#7
Quote from: GetInside on March 07, 2010, 06:22:01 AM
why can we set slot to "human"??

and by the way, COLOR SELECTION fail :/ like if i choose Yellow, it doesnt work, its always green.. )=

LOL, sorry but I actually laughed at your post. Try pressing ALT+F ingame  :D .
#8
This is absolutely awesome, thank you for the hard work. A better interface and it will be perfect.
#9
Something is wrong, either I'm good or all the AI available are too easy for me. I was eager to try this version but turned out to be a little easy for me (won as a zerg twice against protoss and terran). I have to say, it's better than the previous versions though. Thanks for the hard work anyways guys, keep it up.
#10
General Discussion / Re: Just bought Starcraft 2
March 04, 2010, 06:17:31 PM
Damn, I empathize with you.. Sometimes I do stupid things by being impulsive exactly like that. When I realize what I have done my facial expressions morphs into the following,  ??? and then  :( . But after a while I change my mind completely, "Huh, it could be worse, I could have paid that amount for nothing.  8) "
#11
General Discussion / Re: LAN/Online crazy idea
March 04, 2010, 01:58:08 PM
Quote from: Frosty3k on March 04, 2010, 01:45:07 PM
That's what I've been wondering, myself.  But I'm pretty sure it would all depend on where the packets were encrypted, yes?  If they are encrypted before sending them to the BNE server, you probably couldn't do it this way because you'd still need to decrypt them... unless the game also decrypts received packets and BNE is just a medium of transfer between clients.  If so, then you could possibly do this. :)

I'm still rather new with programming and these concepts, but I find it very fun and interesting.

In this case the packet sending would be done by the 3rd party application. The game itself is going to believe it's all local players. So, I believe no decryption is necessary. I could be wrong though.
#12
General Discussion / LAN/Online crazy idea
March 04, 2010, 01:11:37 PM
You know what, been eons since I use to be a programmer, but this post gives me a crazy idea for lan or online playing.

Instead of desperately trying to emulate bnet why not do it via 3rd party application?

The concept:

* The application has the ability to both be client and server at the same time.

* Whenever a client connects to a host via socket or any other method, it simply launches starcraft making it think that the extra client is also a local player (not entirely sure how to locate and do this part) - which would be injected into the memory of the game and the extra local player would be placed into a different spot other than the default one (I have a faint idea of how to do this).

Having ideas like this sure makes me want to go back into programming.

What do you guys think?