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Messages - zumar

#1
If you have installed it after beta was finished, it is obvious that beta client needs updates. And I feel that he will not get them now. so may be you need a very old launcher version...
#2
And one more question: does he have special strategies for each map? I guess he need it!
And I tried to make him fight with him self. Q: why the AI tries to break his own rocks on blisterig sands?
He has full vision but why zerg when killed on 1 half terran goes away, killes rocks on  Steppes of War and only after this returns and defeats terran AI?
#3
Green Tea is good AI. But not enough. I still can make zerglings and kill him - no roaches, hydras, lair. And this is not 6 pool. This is 14 pool, 2nd hatch on main, 2 qweens, speed and +1 attack upgrades and only after this -  stupid mass lings rush.  But if I give him more time - he is unstopable.
Good idea was a wall-in for terran, but his wall always has holes so it is useless up to now. You have to improve the wall and try to make it fast.

#4
Ok he is stronger now. My bunker rush was succesful only on second try. He tried to kill bunker and barracks. Good.
#5
thanks. Yes I saw how he killed Ghost terran - just like me - mass mass lings & some roaches. Looks good. But there is a big job you have to do. I killed him with bunker rush from one barracks.
And it was more easy than with Strategy AI. Overlords were flying to bunker and dying. He made a qween instead of zerglings.
I dream about AI with full map vision who will be able to fix such all-in rushes.
#6
Can we use DoXerg with Strategy AI?
#7
SC2 Tools / Re: StarCraft II Launcher Plugin Pack
April 06, 2010, 12:20:53 PM
Thx, Doix. I always dreamed about Speed plug-in!!!!
Now We really need a Timer plug-in,
which will show game time. May be it could be done through the hot key, if it's hard to catch game start moment. Or in some file of AI scripts.
#8
Does anybody know what are the numbers that Strategy AI 0.31 shows on screen? 1-2-3-4 and etc.
Is this game timer in minutes?
It might be good idea to include timer in AI code and show it during the game.
#9
In latest Strategy 0.31 it is OK with AI versions now.

#10
AI Help Section / Re: about ai 7.0
April 03, 2010, 11:40:42 AM
May be this was a cheating version of A.I.?
It has x2 resources or x1.6.
You can check it making the AI vs AI game.
#11
 In Strategy AI 0.22 when you use GameData dir you will get a bug when press 'reasart' button.
you will see zerg and cannot control it.
#12
There is something strange in Ghost AI 1.1. I'm playing zerg vs protoss. I'm making zergling rush. when his nexus is destroyed SC 2 is starting freeze for 5-10 sec. and unfreeze periodicaly! I think it is a little bug in AI code, maybe. Is there anyone else who got this issue?
#13
To see how stupid he is you need to run AI vs AI in launcher.
AI is making circles version by version - retreat - don't retreat - retreat by 1/2 army etc.
Evident things:
- if cheating AI see whole map, why scouting?
- zerg: 5 drones to one extractor. why does he make speed to overlords? why are they  permanently moving?
  why do it takes so long to make speed for zerglings?
- protoss:  he does not know how to use chrono bust. he is using it only on Nexus ... when no probes are being produced inside.
- terran: nothing special but... have you seen a lot of vikings, permanently moving up and down without any reason?
I tried to understand the great goal of this. No result.
They are still collecting thousands of minerals.
In AI vs AI match I saw terran won protoss, protoss won terran, but zerg is always lose.
It could be better...
#14
Idea with fast banshee was surprising. but when you come to him with banshee he makes ... what? Banshee! Game over. I saw it in TvT, ai vs ai.
#15
Great job! here is my short report [about standard edition]:
in 1v1 he always gives me a chance to make a lot of zerglings (50 - 100) and kill him.
In SC1 was the same picture - kill `st wave and you'll win.
But, once again, thank you!