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Messages - random_user12

#1
General Discussion / Re: point defence drone use?
March 30, 2010, 08:20:09 AM
Quote from: MrMagoo22 on March 30, 2010, 07:51:33 AM
Gives the raven a simple way to attack, and adds a tiny bit of firepower to a fight. That's about it.

Thats the auto turret.

The point defense drone shoots projectiles out of the sky so they dont hit your units.
#2
General Discussion / Re: Frozen Zerg Visual Mod
March 28, 2010, 07:08:22 AM
The roaches are dark blue, I couold lighten them up a bit. The hydras have been a bit of a problem tbh, i have done the reskin but the game uses the default texture instead of my one for some reason. I am trying to figure a way to make it work.
#3
General Discussion / Re: Frozen Zerg Visual Mod
March 27, 2010, 12:24:00 PM
Mod finished, DL link added to OP.
#4
General Discussion / Frozen Zerg Visual Mod
March 24, 2010, 07:37:35 PM
Heres some Screen shots, as you can see there are a few things that need to be fixed (hydras, hive, etc). Download link will be up when I get them sorted in a day or 2.







I've now finished this mod, it can be downloaded here: http://www.sc2mapster.com/assets/frozen-zerg/
#5
General Discussion / Re: Evil Protoss Visual Mod
March 24, 2010, 07:34:02 PM
Quote from: coolflip on March 24, 2010, 07:18:09 PM
Quote from: starscraft-2-fan on March 24, 2010, 06:10:34 PM
dude this visual mod is great i like it combined with the dark protoss mod they just seem god like whith these mods i love the way everything loos when it attacks :jig: :jig: :jig: :jig:

Yea, that's by far the best part about it, I think im going to ask the guy if i could just pack his mod into mine, as it looks about 50x better with his

yeah, go ahead pack them together.
#6
I'm looking to make a map based on the game 'Savage 2'. Basically each team has 1 person in a rts role, and the rest (5 people) are in a 1st or 3rd person role. The 1st/3rd person players run around fighting each other, kills = money. The money is then spent by the guy playing the rts role on buildings for the other players to buy ability upgrades, new weapons etc. The guy with the rts role is also able to cast buffs on his 1st person players. There will be points of interest around the map that will be benefitial to the team that controls them, ie more income per kill, unlock a special buff for the rts guy to use. etc.
#7
General Discussion / Re: Dark Protoss Visual Mod
March 17, 2010, 06:09:17 AM
Quote from: starscraft-2-fan on March 16, 2010, 09:52:16 PM
is there any way that u can make a different texture for the zerg just asking :whistle:

what did you have in mind?

At the moment I'm playing around with Terran. Ive tried sticking dustin browder's face on the marine, instead of a yellow visor, but for some reason it doesn't show up in-game. So I'm gonna try replacing the terran portraits with different blizzard devs.
#8
General Discussion / Re: Dark Protoss Visual Mod
March 12, 2010, 09:04:17 PM
Starcraft II Beta/Assets/Textures

thats the directory the textures should be in, I included the assets and textures folders in the .rar
#9
General Discussion / Dark Protoss Visual Mod
March 12, 2010, 08:26:11 PM
Hello, a few days ago I posted a tutorial on editing skin textures and have since found out that it is no longer necessary to edit the game files to get the new skins to work once they've been modified. Therefore I am Sharing my Dark protoss Mod with all you guys. Basically it changes all the normal gold looking toss into a dark silvery colour like the stalker void ray and DT.
here is a SS

And here is the DL: http://www.mediafire.com/?q2zyzrzfdmm
Just extract the folder into you SC directory and you should be good to go.
#10
General / Re: Where's everyone from Thread!
March 09, 2010, 09:19:32 PM
London, UK

and as for beer, nothing beats a good british ale.
#11
@duvigneau - that happened to me a couple of times. It turned out I still had the mpq open in the mpq editor. Just close it and reboot starcraft.
#12
General Discussion / Re: re-skinning SC2 units
March 09, 2010, 04:42:42 AM
Quote from: Kevkev88 on March 09, 2010, 02:49:08 AM
I cant wait for this.. Just wandering if you can use multiple colors on multiple spots of a unit?

yeah you can edit it how you like, I just did the green/silver as tests, Im gonna try putting a face on the marine next instead of it being yellow.

edit> tutorial is up btw if you missed it http://darkblizz.org/Forum2/general-discussion/%28tutorial%29-re-skinning-sc2-units/
#13

       
  • Re-skinning Starcraft 2 Units and Buildings
    Tools needed:
    -Copy of SC2 Client
    -MPQ Editor: http://www.zezula.net/en/mpq/download.html
    -Photoshop with the Nvidia plugin for reading .dds files (found http://developer.nvidia.com/object/photoshop_dds_plugins.html)
    You can use other image editing software if you can find onethat will open .dds files but for the purposes of this tutorial I will be usingphotoshop


    Start by making a backup of the SC2 data file 'StarCraft IIBeta\Mods\Liberty.SC2Mod\Base.SC2Assets' (should be about 1.7GB)

    Now using the MPQ editor you need to open the file you justbacked up, it doesn't have the right file extension but it is in fact a .mpqarchive disguised by blizzard, so you'll need to select 'all files' in the opendialog.


    Within the MPQ open the folder named 'Textures' and it opensa list of all the textures used in the game. For this example I am using thezealot. So find the Zealot in the list and extract the file calledzealot_diffuse. If you want to edit a different unit just extract theXXXX_Diffuse file of that unit.


    Now open up the extracted .dds file in Photoshop and in thedialog box make sure 'Load using default sizes' is checked and 'Load MIP Maps'is unchecked


    Edit the skin however you like, for this I have made thezealot a silvery colour to match the stalker.


    When you're done editing, save the file and it should bringup the .dds settings dialog box. You'll need to save as 'DXT 5 withinterpolated alpha' and because we didn't load MIP maps you'll need to have'generate MIP maps' checked.


    Now we need to import the new texture back into the MPQ. Goback to the MPQ editor (or re-open it if you closed it) and go to 'Operations> Add Files' and add the texture you just created. It will ask to overwrite,just click yes and it will replace the original texture with you editedversion.


    Here's a pic of the edited zealot in game
#14
General Discussion / Re: re-skinning SC2 units
March 08, 2010, 08:05:18 PM
Quote from: jenkinsdjtg on March 08, 2010, 07:19:00 PM
Damb right im interested...  ??? 8)
Ok ill start making one

to keep you interested while Im writing the tut, heres a SS of some silvery protoss

#15
General Discussion / re-skinning SC2 units
March 08, 2010, 03:49:57 PM
I'm new here and first would like to say hi to everyone.

Secondly, I managed to work out how to re-skin SC2 units.
So far I've only reskinned to the zealot to have green armor instead of gold as a test to see if it works. I will make and post a tutorial on how to do it if people are interested.

here's a SS