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Messages - SuXue

#1
Gonna learn how you move the workers to new expansions  ;D
#2
Quote from: ev- on April 29, 2010, 12:39:41 AM
I thought i had to copy your file into another Ai (fe Strategy). Does it matter which one ill use or will it work with everyone in patch 10?
Greez

You shall not do this. Because all other AIs are not compatible with patch 10.
#4
Quote from: Kernel64 on April 25, 2010, 10:01:46 AM
Su, after discovering the changes, did you notice if the AI Engine had changes? Does it still use the same states method? How did you initialize the AI and run the states?

I dont use any states in my AI  ;)

AITechCount() is your friend

One thing though, I find the new engine not moving workers to expansion...
#5
1) Use SC2Launcher 2.3.1
2) Delete everything inside \Plugins\
3) Copy your AI to \Mods\AI Name\TriggerLibs\
4) Select your AI as Mod in the launcher

Notable Code changes:
1) AICombatDiffFlagCatSpecialHighPrio, etc.
2) c_diffHoldAtIdleChokes, etc.
3) AISetMaxBestAttackersLimit
4) AIDefendTown  => AIDefendWithWave
5) c_PU_Sentry, etc.
#6
AI Scripts / Re: Aiur AI 2.0 alpha 9
April 22, 2010, 04:43:01 AM
new version released.
#7
AI Scripts / Re: Strongest Zerg
April 21, 2010, 10:15:46 AM
IMHO DoZerg 0.23 is the strongest at the moment
#8
Quote from: Chriamon on April 19, 2010, 03:32:17 PM
Wow, you put my AI in there :D I'm flattered, although tbh that version is very rudimentary.

I've updated it quite a bit, it no longer has dependencies, and it is much much stronger. I'll attach the updated version.

I like your AI's style... which is challenging for other AIs  :D
#9
Quote from: whoamI on April 19, 2010, 07:57:29 AM
Strategy 0.4 by far the best ATM

Try running them on different maps, such as "Steppes of War"
#10
ghost AI is by harlowmoo.


#11
Quote from: ptanhkhoa on April 19, 2010, 03:48:40 AM
Thanks Suxue , your AI is great, it given me a hard time and make my AI improve more ^^. It also give me the inspiration by making all other AI work by just replacing one galaxy file in my GT Arena version. But I have an strategy for the Terran AI that can win all your Protoss strategy 99% if the Enemy Close , ( It easily done by measuring the distance between the start location ) : 6 Barracks - Reaper ^.<

Gonna add a "reaction" system for this....
*) only build gateway units if enemy rush
*) fast expand if enemy turtle (unfortunately I can't find any turtle AI... hope you can write one)
#12
Quote from: AlsoKnownAs on April 17, 2010, 09:24:18 AM
Below is a video on Parametric Building; Have fun, cheers  :cheers: .

Humanik V1.0.1 - Parametric Building

Thread By AKA - AlsoKnownAs

Pretty cool. Hopefully one day AIs can block chokepoints.
#13
Quote from: logo on April 18, 2010, 09:22:18 AM
QuoteAlpha 6 is out, with earlier and more effective attacks.

Have you  tested your AI, and when i say tested i don't mean setting two computers and then watching. Have you actually played against your AI? The reason I am asking you this is because Aiur isn't attacking at all. I am using zoxc launcher and played against him on map Metropolis with latest Strategy AI 0.4.

And SuXue, i am trying to help here not to criticize.

Please check whether this is fixed in alpha 7.

Most people do not have this problem, while some have. I believe this is due to the bug of some launchers. Please use SC2Launcher v1.34d.
#14
Quote from: logo on April 17, 2010, 03:58:42 AM
Same problem in 2.0 alpha 4. Here's a replay using strategy AI as a main.
http://www.mediafire.com/?uzmjzjtrmox

Unfortunately I have never seen it happening myself, and I don't know how to watch AI replays.

One thing, I notice the replay is 35m28s?!

I should have made it clearer: the AI is broken in later stages, that's why it is a "NON-FULLY FUNCTIONAL PREVIEW VERSION". And no, solving that won't be my priority at the moment. Most competitive SC2 games finished in 15minutes.
#15
Quote from: klaretos on April 17, 2010, 04:19:46 AM
I played vs alpha4 and the AI did build high templars but he never used storm, they were just running around doing nothing. Same goes with sentries which never used guardian shield. I was also getting an error all the time on the left of my screen: error.enemy not found

Remember to mix it with strategy ai and clean any non-original GameData, Base.SC2DATA etc.