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Messages - ptanhkhoa

#1
GT AI is a custom AI you can aslo put in the SC2 AllIn1 to play.

It expand a lot faster and instead of 3 gate way straight it will prefer to tech up and some times have different build like Dark Templar, Colosus, High Templar, Carrier, if they have more minerals, they will build another expand or build a lot of units. You will hardly see the minerals and gas they have go up to 500, except when they product full 200 units.

Download it here and put it in the AI folder of SC2 AllIn1, you will see the GT AI Appear.

Darkblizz GT AI 0.56

#2
AI Development / Re: Build Flags research
August 24, 2010, 12:02:07 AM
You're welcome ^^. Hope to see your AI soon
#3
AI Development / Re: Build Flags research
August 20, 2010, 05:36:56 PM
You could create AI Build function that let the AI build at certain point with coordinate.



It help me out to create some proxy building. The problem is how to determine coordinate to build.

Also the AIBuild or AITrain function is more useful than the AISetStock because it has priority variable.

For example with resources of 300 and 200, with a priority 10, it can make the AI build Thor rather than the lower cost units.

This can also apply for units, in case of Protoss, a Warpgate can warp in units, we can warp to near one pylon or Warprism when attackings.

You can look at the video below of my GT AI
GT AI 0.56 Zerg Power - part 1.avi


#4
AI Scripts / Re: Working on a professional AI
August 19, 2010, 09:31:53 AM
Yeah, the hardest to make AI is how to make it respond more like human. Since AI can not walling, using cannon rush or harrassing the worker line.
#5
AI Scripts / Re: Working on a professional AI
August 18, 2010, 02:37:00 PM
Welcome  :thumbsup: . It's nice to see another AI developer. Most of them don't continue after beta phase.
#6
You sure don't play the Insane GT AI yet, this is a lof of different between GT Insane AI and GT Medium AI, while the Medium is not cheating, the Insane just double harvest rate. It sure will give you a lot of pressure than the Medium AI.

This is Insane AI
Starcraft 2 GT AI PvZ.avi

This is Medium AI
Starcraft 2 GT AI TvP (Medium).avi
#7
AI Scripts / Re: Green Tea AI 0.53, Retail version
August 05, 2010, 01:15:41 AM
This is the new Green Tea AI, compatible with retail Starcraft 2 version, using with new SC2 AllIn1 of Vernam
#8
SC2 Tools / Re: SC2 Single Player Crack
July 29, 2010, 09:56:46 AM
Actually, it no different much between beta phase 2 and Starcraft 2 official. You still can use the "ancient" Zocx Launcher to play melee map :). Ofcourse, it don't have many option like vernam7 launcher.

http://www.mediafire.com/?g52rccbet3ks39w

This include ZocX laucher and some old maps to play on the retail version.

#9
Thanks for feedback,

@ x1zk0: next version 0.5, the AI will not chase attack if their is no range Unit in their army if they detect enemy Army has range.
@ zumar: if they detect the rock on the way they attack they will attack the rock :) or the closet rock near their base.  Just a temporary solution to destroy rocks.

Time for last stable version before 0.5

Dark Green Commander Pack 0.49
Include 3 version:
Dark Green Practice ( No vision )
_ AI will scout to get your   quantity
_ Weak because the AI won't respond well so it suitable for   Practice
_ Recommend Bronze/Silver player
Dark Green Commander (Vision only)
_ Standard version
_ Basic   Counter System
_ Recommend Silver/Gold player
Dark Green Racer ( Cheat resources + vision)
_ Cheat at times go   by.
_ Still weak vs harass or cheesy
_ Recommend Platinum/ Diamond   player
Up to 48 commander ( 16 each race ) united from both Green Tea &   Dark Tea version
Enjoy!
#10
SC2 Tools / Re: AI vs. AI utility
June 27, 2010, 07:37:35 PM
@vernam 7: from patch 9 or below, it maybe that way, but after that update I redone almost the cost and not depend on starcrack code anymore.  I keep develop the core code while develop strategies at ones times.
   _ Like the attack and return code not depend on wave, some it not back and force very much like Starcrack AI.
   _ The new build function which build near the choke, and not depend on the flags.
   _ Most different between Starcrack and Green Tea is Green Tea don't use any stock function and don't have transition time from Begin - Mid, it can tech at any time they want.
   So you can see that Green Tea AI is not depend on Starcrack code anymore. I admit that Starcrack AI are innovatve in micro like the Flying and change building.  But they give me and impression to start writing :).
#11
Ok.  :) , i will improve this commander, let him buy roach faster and stop product ling after build Roach Warrren.
#12
Green Tea AI 0.48d :
_ Protect Mineral lines.
_ Protoss AI will build 3 gate if enemy   is fast expand.
_ Add 1 commander for Terran : Pink, Medivac Healer.
_   Add 1 commander for Zerg : Snake, Mass Hydralisk.
_ Protoss will   build Templar Archive or Robotic Bay to train High Templar or Collosus   when vs Zerg Mass Hydra.
#13
AI Scripts / Re: GreenTea AI 0.48 & Green Racer AI
June 24, 2010, 08:43:57 AM
Order data list
#14
AI Scripts / Re: GreenTea AI 0.48 & Green Racer AI
June 22, 2010, 05:05:54 AM
It's not retreat backward when attack :), only retreat when the enemy army is larger
#15
The build is not stable yet, me and Darktea are keep improving it. Until it is more standard we will have clear decription for each commander.

New bug fixing version are released : GreenTea Ai 0.48b  & Green Racer AI 0.1b