Works for me. To detect which player you are: all we need to do is just read the value from sc2.exe + C4C018, then store it in a register or empty addy and when you hit * it switches between all = 0 and back to your player.
That will solve the issue that someone asked for to auto detect your player...can't remember who asked for it. As for not losing control, we shouldn't use this address, unless you want to take the time to find out where it changes you lose control (Local Player) AND change the "You can't control this unit" problem.
Now as this would take a bit longer than a method that hasn't been discussed yet and will hold off until we are able (the beta version doesn't give us the option to use the undisclosed method, because all the features aren't available yet)
If you have another idea in mind, directx hacking or whatever, I'd love to hear some of your thoughts.
That will solve the issue that someone asked for to auto detect your player...can't remember who asked for it. As for not losing control, we shouldn't use this address, unless you want to take the time to find out where it changes you lose control (Local Player) AND change the "You can't control this unit" problem.
Now as this would take a bit longer than a method that hasn't been discussed yet and will hold off until we are able (the beta version doesn't give us the option to use the undisclosed method, because all the features aren't available yet)
If you have another idea in mind, directx hacking or whatever, I'd love to hear some of your thoughts.