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Messages - alexandreonly

#16
General / Re: Diablo 3 Server Emulation progress
October 29, 2011, 03:01:35 PM
Quote from: sampol on October 29, 2011, 11:48:33 AM
Many people complain about Diablo 3 beeing an online game only but let's be honest - it's 2011 almost 2012 and there is internet available everywhere. I'm from Poland and I pay something like 10$ per month for very fast wireless internet with no limits.

World is changing people. Games need more disc space today, better graphic cards, more RAM, better processors. Requirements are changing fast and you all buy new equipement from time to time.

Just buy the damn internet connection. People complain, because they know that this online version of Diablo 3 will be impossible to be easily cracked like most of the games, that they can play for free offline.

It's not about have a internet connection, it's about mmo sucks. And who the hell care about the freaking changes in this gay world? Every minute people become even more retarded, and why i need to like the fu***** bull**** that every 14 years fatass american kid likes? All gaming companies are becoming total garbage, but it's what moronic teenagers like. Hell, these wow fanboys are everywhere.
#17
General / Re: Diablo 3 Server Emulation progress
October 27, 2011, 05:12:49 PM
Diablo 3 is just a mmo, like WoW, the auction house is just a alternative to replace the month fees. Thanks to obese WoW kids, Blizzard officialy killed Diablo. WoW must be boycoted or more sh*** will come from Blizzard, even the fanboys being unable to see this.  But what the hell i'm doing, saying this on a forum full of virgin blizzardtardeds.
#18
General / Re: Diablo 3 Server Emulation progress
October 25, 2011, 06:27:07 PM
Quote from: Abaddon on October 25, 2011, 03:00:20 PM
Quote from: raistlinthewiz on October 22, 2011, 05:31:56 AM
Quote from: alexandreonly on October 21, 2011, 06:10:49 PM
If you have the same mind as these guys, you should make acessories, neon, nitro packs, appareance customizations and a chat first. Racing and drive mechanics come last.

Yet again, you have no fucking idea there. In d3, ingame/party/game creation stuff is all tied to chat & channels - without it you can't get proper game-play aside then hardcoding 'a level 2, ingame Monk'.

So for your knowledge, d3 has chat/channels as a part of your fucking racing/drive mechanics.

Given that we're able to implement an d3 emulator to some extend - we have fucking superior knowledge-base compared  to your shit - which eventually means that we can figure out which features we need to get in and their priotry better then you.

FATALITY!!!

I'm not much into encoding and all that stuff, but afaik raistlinthewiz is WORKING as the boss of the Mooege project and you are LEECHING as a parasite or the Couch-potato world... and not enough it seems... you also have to insult his work, guess you are just yet another fatass that comes rage around because you have no friends.
Anyway, while you talk about people you did never see, and never will see, the click-9001 damage is here. This way, people who never played a diablo game before and don't buy the original diablo 3, will think that it's a game about spawn, zombies, chat with friends, do ridiculous cilck-9001 damage kills. This project is dead, i can see it clearly. I know that they're making those secondary stuff like chat and other sh*** because they're stuck with things they can't implement, like real status, combat, hit effects, physics... You can be a real man and see what's really happening or defend those guys like a teenager girl defending justin bieber. Well, you already took the second option, i'm sorry for your low, very low testosterone levels.
#19
General / Re: Diablo 3 Server Emulation progress
October 21, 2011, 06:10:49 PM
Quote from: Espionage724 on October 19, 2011, 06:22:34 PM
Quote from: Draxanoth on October 15, 2011, 09:33:54 PM
Quote from: alexandreonly on October 15, 2011, 03:47:51 PM
Quote from: Espionage724 on October 13, 2011, 09:50:55 PM
Hmm, the only thing I question is, why is multiplayer being worked on, when spells don't even work? I mean I'm not ungrateful or anything (really, any work done is awesome :p), but, wouldn't it be better to have working spells and kill-able creatures first then, just being able to walk around with friends?

(if spells and monster events work, then disregard my fail :p)

Right, the characters and combat must be priority. Mess around with friends in multiplayer, chating, spawning zombies and doing click-9001 damage is not what some people are looking for.
People with this much gall should get an instant ban hammer.  The Mooege clan is spending hours of their free time trying to implement a feature blizzard stole from us, and all you can do is bitch about how it's not meeting your expectations?  Go build your own then.

:D :D :D :D :D :D

I wasn't bitching btw lol. As I stated, I don't really mind, I was just asking. Think of it like this, lets say I'm building an emulator for a racing game. What would make more sense to work on first? Having people being able to drive a car around, or a scoreboard for who finishes the track first?

If you have the same mind as these guys, you should make acessories, neon, nitro packs, appareance customizations and a chat first. Racing and drive mechanics come last.
#20
General / Re: Diablo 3 Server Emulation progress
October 18, 2011, 09:31:30 AM
Quote from: BossCatKenji on October 16, 2011, 01:29:17 AM
as of latest build: KILL STREAK is now implemented  ??? ??? ???

Diablo III - The Tristram Bone Staff Massacre

Good, now we can see a number after a sequence of click-9001 damage kills. There's a way to add custom content? I think a pikachu skin could be fantastic, as the click-9001 damage animation look like his lightning thing. Maybe after all the multiplayer, chat, acessories, custom things and other stuff we can finally hit a zombie with a machete and see real damage, physics... But its secondary... Who the hell could want combat working in a diablo game? Yeah, keep giving priority to features that allow us to run around with friends like headless chickens saying "lol" while spawning static zombies that die with the awesome cilick-9001 damage without physics.
#21
General / Re: Diablo 3 Server Emulation progress
October 15, 2011, 03:47:51 PM
Quote from: Espionage724 on October 13, 2011, 09:50:55 PM
Hmm, the only thing I question is, why is multiplayer being worked on, when spells don't even work? I mean I'm not ungrateful or anything (really, any work done is awesome :p), but, wouldn't it be better to have working spells and kill-able creatures first then, just being able to walk around with friends?

(if spells and monster events work, then disregard my fail :p)

Right, the characters and combat must be priority. Mess around with friends in multiplayer, chating, spawning zombies and doing click-9001 damage is not what some people are looking for.
#22
General / Re: Diablo 3 Server Emulation progress
September 26, 2011, 08:05:17 PM
The zombies you see already spawned in the game are the zombies you find during the gameplay of the original beta, right? They just need to have a behavior and stats implemented, right?
#23
General / Re: Diablo 3 Server Emulation progress
September 25, 2011, 05:45:11 PM
The calf inn? I think fix the characters should be the priority. All 5 classes come with the same equipment, and can't use the inventory, also they come all with the same skills, no matter what classs you choose. All zombies always take 9001 damage when you click them, and they don't do nothing. I think they should concentrate in the places after fix the characters.
Also, i'm a programmer and i'm reading the code now. I will play with this a little.