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Messages - sYk0

#46
AI Scripts / 4 More Hacked AI Map Variations
March 01, 2010, 01:57:13 AM
3 Player Maps (You & 2x AI):
Stay tuned, 6 Player map coming soon...
#47
AI Development / Re: Map Disassembling
March 01, 2010, 01:47:52 AM
Nice find Blackcode ;) that'll come in very handy...
#48
AI Scripts / Re: Hacked AI Maps
March 01, 2010, 01:15:53 AM
Quote from: Omnipotent on February 28, 2010, 07:12:06 PM
Says the guy who uploaded his maps 4 hours after mine.  As far as I can see, you just stole my maps, renamed them, and packaged them individually.



Right buddy, keep telling yourself that, I hope it makes you feel better...

Why not upload us some more maps..?
#49
AI Development / Re: Map Disassembling
February 28, 2010, 03:07:26 PM
Map modifier on it's way... soon...

Just a sample of what I'm working on (not what it will look like when it's done).





#50
AI Development / Re: Map Disassembling
February 28, 2010, 08:00:07 AM
Hey Blackcode, I figured this one out too. :D

I'm currently busy making a utility so users can edit their own map settings.

       
  • Change the number of AI opponents on the map (4 player maps).
  • You can specify that you want AI only (User will be a spectator), this will be good for AI devs to monitor how the AI plays.
  • You can have custom AI settings for a specific map.
  • More features to come... stay tuned.
// sYk0.
#51
AI Scripts / Re: Hacked AI Maps
February 28, 2010, 01:38:52 AM
 ??? wtf, some other knob taking credit for my map hacks.

Quote
http://botdev.org/doku.php#latest_news
27-02-2010Now we have a mappack thanks to Omnipotent

Must be hard work to download all the files and put them in one .rar.  >:(
#52
AI Scripts / Re: AI Difficulty Patch
February 27, 2010, 06:53:51 PM
I'll look into the AI later in the morning (it's 2am here).

I'm sure that one of the reasons the AI isn't working 100's is because it (the AI) has a specific build queue for each difficulty level, of which on some difficulty levels this information may be missing.
#54
AI Scripts / AI Difficulty Patch
February 27, 2010, 05:51:37 PM
Here are the AI difficulty patches for StarCraft II Beta:
I have not had time to test all the difficulty settings, but they  are all based on the defaults from "MeleeAI.galaxy".

QuoteInstallation:

1) Select the archive with the difficulty level of choice.
2) Extract the contents of the selected archive to "StarCraft II Beta\Mods\Liberty.SC2Mod\".
3) When prompted, select "Yes" to overwrite any existing file(s).
4) Use LazyTown Launcher to run a hacked map of your choice.

Note: Blizzard may have intentionally disabled some features for each difficulty setting, this I can't do any thing about.
#55
Not enough Pylons / Re: Tutorial : How to play against ai
February 27, 2010, 04:10:01 AM
@redspike474: Nice find, very nice indeed :D

I started messing around with the map files a few mins ago and have already found something very interesting, which i'm sure all of you will find interesting too.

All I did was add a (one) command to the MapScript.galaxy file and have managed to spawn a second base (without editing the "objects.file")

Some key things you may want to take note of:

       
  • The second base is mine and is NOT the AI.
  • The second base is spawned right next to my current (first) base.
Technically, all I did was create an additional loop in the "MapScript.galaxy" file, which made it initialize twice.

But hey, it's a starting point.
#56
Go to the forum index (http://darkblizz.org/Forum2/index.php), the top post (by Myst) has a direct link to the crack.

For all you n00bs out there, there's no Virus, I suggest you all get a decent (legit, non-freeware) AV package. I'm using Kaspersky 2010 with latest updates without any errors/warnings.

PS: I'll be releasing a standalone updater for the US client tomorrow morning (GMT +2), so you don't have to connect to Blizzard's BitTorrent server(s) to update.

Regards.