Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - creamsoda

#16
QuoteSo this laucnher only works with the previous update of blizzard, not the last?
Did you read the last part of my post?.. It will work with Patch 4 as long as you follow the steps that I posted..

That's a workaround for now until StarCrack fixes the problem in their next release.
#17
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 07, 2010, 08:20:21 AM
QuoteI was looking for some new replays, and suprisingly it was very hard to find some :(

But, here it is, try this one: http://www.nibbits.com/sc2/replays/
This website here also has a lot of recent replays: http://starcraft.gamesports.net/de/replays/

But for some reason, none of them work.. even the new ones give "replay desync" error.
#18
Quote from: Tankoz on March 07, 2010, 03:10:06 AM
It seems to be running an older version of Starcraft 2 located in the Base14133 folder of versions instead of the newer Base14259 folder it seems (zealots still have 60 shields) so just a heads up.

It seems this launcher suffers the same mistake as in LazyLauncher 1.0

That is, it can only load the older version of the game, and can't load up the latest patch.

To fix this, go into the folder ...StarCraft II Beta\Versions and rename "Base14133" to "BACKUP_Base14133". Then make a copy of "Base14259" and rename the copy to "Base14133".
#20
Quote from: kblood on March 07, 2010, 02:24:10 AM
Quote from: vitalsine on March 07, 2010, 02:19:02 AM
Quote from: Katie Drake on March 07, 2010, 02:15:50 AM
Hey, signed up to say thanks and also to ask for some help.

Whenever I apply AI 6.0 and start the game using LazyLauncher2 the game will start with the fog of war all over the map and there are no bases or units at all. Everything's just... empty. I have no minerals or gas and a population of 0. Does anyone know what might be going on?

Thanks!

Are you sure your running the correct maps? Try downloading Syk0's map kit, it has everything youll need and they all work flawlessly. With the new StarCraft Launcher 2.0.2 you can choose yours and AI races, as well as colors. Great launcher. It uses LL2.
So far it can only pick the number of players on the map, and what players to be AI, human or disabled. The other functions are planned to come, and from what I read rumor wise, they might be finding a way to change races and colors soon. Someone found a way to make everyone Terran, so thats a start :)

Use the new StarCrack Launcher rev25. You can select race & colors on that one.
#21
QuoteAs far as countering goes, we are yet to find a foolproof method, wetried to offset that in this version by giving the AI a mix of units inhis attacks. As well as making him build a good amount of AA in hisbases. But it seems from feedback you're not happy with it.

Problem is the AI doesn't have any defense AT ALL.

For zerg, make the AI build more spine crawlers.
Terran: more bunkers and siege tanks
Protoss: more cannons

The AI doesn't use much of its minerals. After mid-game, it has waay too much unused minerals. Make good use of those minerals by building defensive structures as stated above.

Also, try making the AI get more far-range units. Units that can shoot very far. ie: siege tanks (with siege upgrade), and colossus with range upgrade.
#22
@Turd

I'm thinking of playing a few games vs your AI, and recording them, then upload them onto youtube, so you can see where your AI needs improvement.

Or even better, if you could copy my build order from my videos.
#23
Just played a couple TvP games. First game, I made 5 barracks, and killed the AI within minutes.

Second game, still TvP. I made a couple bunkers, and 3 barracks. When it attacked me, I killed its army then countered and won.

It's still a great improvement from 5.5 though. Good job Turd.
#24
Quote from: sublime on March 05, 2010, 05:02:42 PM
the fact that the AI scripting language is so open gives me a lot of hope for future development. i think eventually users will be able to make nearly unbeatable AI's that don't cheat at all. Sometimes the world's best chess players have been challenged by playing against a computer AI. I wonder if there will be scripts so advanced that pros will have serious difficulty beating them.

I'm all for unbeatable AI. I always play games on the hardest difficulty modes, ie Street Fighter IV. The challenge makes it more fun.
#25
Guys, I made this tutorial before the new LazyLaunch 2.0

This tut is no longer useful. Mod, plz lock this thread. thx
#26
Quote24 is saturation? I only go with 16 and I fare pretty well. I don't seea need for 24, that's just overkill. It'd only be good if the extra 8were going for expansion, and if they don't, that's a waste of 400minerals.

If you're new to starcraft, I suggest you listen to the advice from the more experienced SC1 players.. 24 workers is definitely NOT overkill...
#27
QuoteThere are maps for 1v3 here. Lost Temple is a good one because youprobably already know it. However, 1v3 is still too easy! One of theproblems is that if the computers meet eachother in the battlefieldthey will attack eachother...

then that's not 1v3.. that's still FFA... the map is just mislabeled.
#28
imo, Turdburgler has made a VERY good AI.

experienced SC players will obviously find them to be easy.. but people who are new to SC will find them tough to beat.

Right now, all we need is a 1v3 or 1v5 AI mode. That would be Paradise for me.
#29
I wasn't talking to you.. I was talking to Goosie.
#30
I believe it's incompatible with StarCrack's AI mod v5.5, that's why the map didn't load up properly.