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Messages - creamsoda

#31
QuoteTurd was actually being quite funny and made a copy of the cheatversion and labeled it "easy." I think it was his way of getting backat the people who complain about how easy it is every time he comes outwith a new version. I would have done the same thing if I spent all daycoding only to hear whining.

lol.. you have a great imagination  :D
#32
From what I understand, Lazy Town is trying to make an "emulated server". Right?

I know that many online games (ie: WoW, Guild Wars, etc.) have "emulated private servers".

Will this be the same way? and who exactly will be hosting the server?
#33
Quote from: ooni on March 01, 2010, 06:33:27 AM
I played it.

Which AI might people prefer?
Analysis of two AIs
Let's divide the game in to four parts
Early Phase
Middle Game
Late Game
End Game

v5.0
The v5.0 AIs by Starcrack are mediocre Early Phase and has strong Middle Game. But due to their overwhelming resource consumption early/middle game they suffer in Late game. Of course if you don't kill your enemy, End game it has enough to mass spam units and it fairs well (though somewhat limited to fixed amount of structures).

This AI
This one has horrible Early Phase but has good Middle and Late game. It does not consume a lot of resources early game making the overall game stronger (but spends so little that AI just gets pwned by tier 1 rush). Haven't played End game with this AI yet. If the maker of this AI can find a way to spend more resources if the enemy isn't teching and rushing then this will be a great AI.

Bad things about both of AI (a.k.a. suggestions)
Both AIs suffer in terms of moving their units back when they are able to win the battle and not moving back when they will subsequently lose.

They are too predictable. They never counter (I know AIs are still WIP but this would be a good idea), in fact they have the exact same build every time.

I mentioned earlier there are strengths/weaknesses in different stages of the AIs, when playing v5.0 you will tech, and when playing against this one you will rush.
Though they are still pretty easy if you choose to play in any other way. I mean why attack a bunker when there are 10 SCVs repairing it, wouldn't Blizzard hard code it so that the enemy units would attack the SCVs first? It's a shame, looks like Blizzard hasn't finished basics of AI movements/priorities yet(not even close). I hope they do by June.

My Thoughts on this AI?
I like it. I say 50:50 juxtaposed with v5.0.

Interesting. That's a very good analysis of both AI's! Maybe I'll give this one more time to build, to see how well it does

Edit: starcrack v5.1 AI just got released. woot!
#34
Quote from: War_Machine on March 01, 2010, 05:34:59 AM
not from PB....from Battle.net haha

Are you WarMachine. from Battle.net? o.0 (Just wondering if I know you lol, ur name sounds familiar)
#35
I just played against this.. and it is definitely NOT better than starcrack's v5.0 AI.

First game PvZ, I killed the zerg early game with a few zealots..

Second game TvP, I made 5 barracks and killed the toss easily using marines.

I like starcrack's v5.0 AI more.
#36
General Discussion / Re: Just a quick thanks!
March 01, 2010, 05:29:02 AM
Thanks from me too. Especially to Rizon, TeknoGods, and StarCrack Devs.

THANK YOU SOOOO MUCH. You guys are HEROES
#37
Quote from: Diphoria on March 01, 2010, 04:58:55 AM
Just had a go with this, and its looking good.

P rushed zealots at the start and managed to stay alive by repairing the supply depot.
From there, they sent in armies and i'm not sure if its a limitation of the engine but it seems as soon as you run in with any force which looks bigger they do that weird dance where they take a step forward, then run away.

Saw a good number of units including colossus but game didn't go on much longer as i came in with my army and pretty much wiped em out.

Probably would of lost if they didn't do the whole running away thing as I was able to pick off a large chunk of their forces.

Definitely my favourite AI so far and i've pretty much tried them all.

So would you say that it is better than Starcrack's AI v5.0?

@goosie, who made this map?
#38
AI Discussion / 1v3 Comps (NOT FFA), created by Moloch
February 28, 2010, 10:23:50 PM
I just found this map. Does anyone know if this works with StarCrack's V5.0 AI?

1v3 AI (NOT FFA), created by Moloch:
http://www.nibbits.com/sc2/maps/download/131540/
#39
AI Discussion / Re: DISCUSS AI v 4.0
February 28, 2010, 09:40:57 PM
the problem is the AI is way too easy to counter..

All you have to do is build up a quick army, and make some defense. When they attack you, just destroy their whole army and then counter, and they'll be dead.

The AI is not good at attacking & building units at the same time.

with that said tho, great job on it. The AI keeps improving with every release. Keep up the good work!
#40
AI Discussion / Re: DISCUSS AI v 4.0
February 28, 2010, 07:45:40 PM
It seems like a lot of people are confused. So I'm gonna clear this up for the poor souls:

The insane AI has NOTHING to do with StarCrack's AI v4.0

So plz get that through your head before posting in this thread..
#41
Trash Can / Re: Myst - god damn it
February 28, 2010, 06:57:03 PM
I usually don't like whiners.. but I have to agree with Giz..

Ever since Myst re-organized the sub-sections, the threads have been all over the place. Everyone is posting in all three sections about the same exact topics.

It's really a mess.
#42
Since many people on this forum originally came from ThePirateBay.org, I decided to make this poll xD

It would be interesting to see how many of us are from TPB.
#43
SC2 Tools / Re: Lazy Launch 2.0 IS OUT!
February 28, 2010, 03:50:17 PM
Quote from: Giz on February 28, 2010, 01:48:23 PM
when im trying to load a reply it says : Unable to open the map  error.... why?

You can only watch replays from the old patch. Replays that are saved on the latest patch, do not work.
#44
Not enough Pylons / Re: How to view your own replays
February 28, 2010, 03:25:18 PM
Just so you guys know.. the method described in this thread no longer works..

Currently, there is no way of playing replays saved from the 2nd patch of the game.


chetjan has been only watching replays from the 1st patch.
#45
General Discussion / Re: Battle.net patch 2
February 28, 2010, 02:24:53 PM
Quote from: thanatos667 on February 27, 2010, 06:08:27 PM
When I start SC2 it just comes on, but I know the patch isnt applied because the mothership still has 400 HP

If u start the original SC2 launcher, then ur probably just watching replays? and chances are that replay is from the 1st patch of the beta. So that's normal.

If you're playing a game with LazyLaunch, make sure you use LazyLaunch 2.0, which is the new one, and it will load up the latest SC2 patch.