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Messages - Artanis186

#136
Overall reported suggestions of mine...

- Expansion defenses
- AI doesn't waste units pulling back and going forward etc.
- AI gets higher tech units too.
- If you do make them get higher tech units, make sure they don't just mass those, that's not fun and that's what makes the "not so easy" AI suffer, lack of variety.
- Make zerg units burrowable
- If possible, try to make the AI aim for counters, but idk how hard that'd be, if even possible.
#137
General Discussion / Re: Status of LAN Crack
March 03, 2010, 07:51:51 AM
I personally believe Lan will be possible. I'm sure Blizzard has had some lan capabilities to test stuff, right? Maybe not, just a theory. But I think it's possible.
#138
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 03, 2010, 07:17:18 AM
God, I just got finished downloading 0.17, seconds before you uploaded 0.18. Stop being faster than me!
#139
Quote from: Bedervet on March 02, 2010, 07:21:07 AMAnyway the problem is Stalkers will do that even though there is Siege Tank in Siege Mode in range. =_=
Heh, silly AI.

Quote from: Bedervet on March 02, 2010, 07:21:07 AMI hope v6.0 is better, as of right now v4 of goose's AI is far superior.
Gotta agree with that.

Quote from: Bedervet on March 02, 2010, 07:21:07 AMThe main problem is not the spelling of words, even english people makes mistakes, my goal is that people understand what I say :)
Ya, it wasn't only directed at you, I just found it ironic, considering most people that apologize for it misspell it. I understand you perfectly though, which isn't always common. ^.^
#140
This is wonderful. I honestly believe it's greater than 5.5.

The Protoss did EXCELLENT. Such a variety of units, that's the way it should be.

The Terran did... meh. The ONLY units I saw from them were Battlecruisers... that's no fun. They had a huge load of Factories AND Battlecruisers. I request making them have a nice variety. All you gotta do in here is get the BC's counter (still looking for that from the Protoss. My usual Stalker mass did alright, but that's only cuz they were retreating for 3/4 the time I was shooting at them)

I've yet to try the Zerg.

Just give the Terran some variety and I may have found a nice AI home. ^.^

Oh, and another reason this is superior. I saw the Terrans actually had Missile Turrets and other buildings in his expo. Bonus points for that.
#141
Quote from: thedarkdream on March 02, 2010, 06:10:58 AM
I'd say the gameplay looks great, but from the first moment I saw the graphics I hated them. I really really dislike those cartoonish graphics, they don't fit into the dark SF atmosphere SC1 used to create at all.

What quality are they playing at? If it's low quality, that'll happen. But StarCraft 2 looks amazing in Ultra quality.
#142
Quote from: Bedervet on March 02, 2010, 06:42:28 AM
Hi everyone,

I want to talk about the AI micro, I  mean it is not  as crap as we can guess.
For exemple, Toss flee every times you have a bigger army, but try to get back, take damages (terrible, terrible) and go back again. That's how the AI lose.

But when your army is smaller than the AI army, he uses capacity like blink or whatever. It means, that the micro, is already here, but with wrong settings...

I saw differents kind of situations: AI have a lot of basic units (zealots immortals...)  but you have more...;  they will flee.

They can have a few powerfull units like carriers, even if you have a huge army they will attack you withe the BCs or carriers...

My point is, the units are identified with values, each kind of units have a value more powerfull she is, higher is the value.
When the AI attack, he compare the value of his army to your. If you have bette value , he will run.

So, the micro AI problem, must be due to a simple conditional script...


Sorry for my  crappy englis, I hope you understand what I mean....

Ya, I also noticed the Stalkers blink away and attack. That's pretty cool.

(Off-topic) Does anyone else find it ironic that the 1 word most people misspell is English, specifically when they're apologizing at how it is not good.
#143
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 02, 2010, 06:43:32 AM
Quote from: tomsons26 on March 02, 2010, 06:12:49 AM
can someone explain to me whats Starcraft 2 Beta Extended Edition
(Search in google)
http://open-portal.info/?id.1383.games.starcraft-2-beta-extended-edition-2010-eng

WTF - Added a set of additional maps (new 17 units, only 33 pieces!) For both single player and multiplayer. ??? ??? ??? ??? ??? ??? ??? ??

Ya, I'll click that clearly fake ling...
#144
The Protoss are the easiest, I'll agree. But something in them feels like (in terms of human-like) they're smarter. I hadn't payed TOO much attention on it, but the Probes in their base actually made a strike force on my units when they didn't have any normal units to attack with. I'll look more into this vs the other races.
#145
Oh, and also. You can see in my replay that the yellow zerg go stupid or something. They like, build a extractor way earlier than everyone else and get their ass kicked.
#146
Hey, first post on this forum. Loving the site btw.

On-topic.. The AI is nice and all, but it doesn't really seem to give me too much of a challenge. I have a few issues and recommendations.

Generally, whenever you're attacking their base, they just keep gathering and w/e. I think when their base is under heavy attack, they should make some attempt for their workers to flee.

The Zerg's first wave attacked me, saw I had a nice defense up and fled, 10 seconds later, came back, fled, and it just went on like that for a while till I actually attacked back. He had a nice force and all, but his constant attempts were draining his forces slowly. I think they should retreat to their base, gather up a sizable force, and then attack.

When units are outnumbered/outpowered, they flee. But when I use Stalkers, they really have no chance of escaping. Maybe make them somehow determine if they can't flee successfully and have them at least try to damage my troops instead of wasting theirs.

Well, that's all I can think of for now.

Here's the replay I base my assumptions off: Download

(Notice: Second game of StarCraft 2 melee, and I was terrible at the originals melee)
#147
Gotta say, at first I was skeptical about it. I kept hearing it was a let-down. I played it... it was 50x better than StarCraft. Considering StarCraft's melee bored me to tears, and now it actually feels... fun! I'm loving it so much.
#148
General Discussion / Re: Starcraft 2: DOTA
March 02, 2010, 02:15:58 AM
Blizzard mentioned some time ago that we would be able to create an inventory system. With that known, an AoS (DotA came from it, look it up) will be makable. Besides, even if it weren't makable with items, just look at all the original StarCraft AoS maps out there. Like Temple Siege, Storm the Fort, and Hero Sanctuary (My favorite).
#149
Whoops, wrong thread. Please delete.