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Messages - Artanis186

#16
Galaxy Maps / Re: Contra v1.1 Final
April 08, 2010, 07:20:00 AM
Lost 2/3 lives and beat it on the first try. It's not really hard if you can survive a while on your first life, but when you lose 1 life, you lose nearly everything excluding upgrades. That's the only real thing making it difficult. Otherwise it's pretty easy to micro around.

The map itself is amazing for what limited resources one can have without the editor.
#17
Support / Re: Valkirie 0.28 - Start Locations
April 02, 2010, 05:42:16 AM
Yup, all the update did was add a greedy little Donate button at the bottom left... (but maybe that was already there, idk). I'm not donating to something that makes promises of fixes on multiple occasions and doesn't deliver.
#18
Summary in an accumulated 2 matches with Terran..

He doesn't expand... at all. He just sends all of his mineral mining SCVs to 1 of his refineries and that's it. I can just blink some stalkers on a cliff and they do that back and forth thing and get withered away.

Summary of 1 ref match with at least 1 of each race..

Same thing happened with the Terrans lack of expansion. The Terrans vikings wouldn't run from an escapable battle when they were landed on a cliff. (3 of them were being attacked by a void ray and a stalker)

Zerg did an overstocking ling rush, that was destroyed. They kept sending 2 lings at a time and losing them pointlessly. They finally went to getting Drones and they got squashed with little resistance.

The Protoss' expansion was getting harassed by 2-3 units that the Protoss could have easily taken out with the units he had, but he just kept them at his main. He could have even used his probes to attack, but didn't do that.
#19
General Discussion / Re: other units not included.
March 29, 2010, 01:51:16 AM
Quote from: Bliss on March 28, 2010, 05:16:13 PM
I don't like the idea of having new units per expansion. Unit additions should be an update for all games, so they'll just have to update the main game. The expansions should only be the campaigns, and some starcraft goodies.

That'd be nice, but that would give people even less reason to buy the expansions. Some people don't care about the campaigns, so they will have no reason to buy the expansions if all they're gonna do is play multiplayer.
#20
General Discussion / Re: Completely useless units
March 24, 2010, 08:41:42 PM
Stalker, though my favorite unit (perhaps from personal bias), is a little weak on the attack. A more detailed list for me would have to be...

Protoss: Mothership - It costs 2-3x the arb and does the same shit, just bring the arb back. The lore's fucked up enough, just alter it a bit and call it canon and you got the Arbiter. Also, the Phoenix isn't all that great, but neither was the Corsair. The Protoss have never really had a very good air force.

Terran: Hmm, I'd have to say the hellion. I've never really played as the Terran, so I can't base my opinion off what I see, but Hellion seems a little weak from an outside perspective.

Zerg: Gotta be the Infestor. Only cuz the IT ability is so useless anymore. I preferred it in the infest building state, but that's excusable cuz it'd be nearly impossible to implement lore-wise. They're just too weak on attack, I suppose. It's been demonstrated at how useless they are in videos before.
#21
General Discussion / Re: Completely useless units
March 22, 2010, 08:16:23 PM
I disagree. Colossi are indeed quite effective against low tier units, but they are also powerful vs. higher tier. Be near a cliff and they're easy to micro with. 1 attack upgrade and they're dealing 50 splash damage per shot. combined with the extended lance upgrade, he's gonna have more range than the reaver. The colossus is a very powerful unit, he is not to be taken lightly. Just look at the reaver, that unit wasn't very beefy in hp/sp either. But it made due.

Imo, the Mothership is the truly useless unit. Its cost doesn't meet its effectiveness at all.
#22
SC2 Tools / Re: StarCraft II Beta Stack Hack
March 21, 2010, 05:17:37 PM
Just a reminder to those who can't read, this is in fact just a mod. It would not work publicly online.
#23
That's pretty good. ^.^  :thumbsup:
#24
Right when I thought I had a chance.... *drops out*

You suck.

(This is meant as an indirect compliment)
#25
Quote from: CraniX on March 16, 2010, 08:58:39 PM
I do it just for the fun of doing it, not to use.

Wtf's fun about cheating?

<rant>Oh, and to those that will eventually say they only use them in UMS, that makes no difference. Some people like to play UMS much more than melee. If the map-maker didn't mind you being able to see the entire map in the first place, they'd just reveal the entire map. Cheating is cheating, melee or UMS. Melee may be a big part of StarCraft, but it's not the ONLY part. I love UMS a lot more than melee. It lets me experience someone elses' creativity through their map. I myself am a map-maker and I don't want cheaters on my maps. </rant>

tl;dr - UMS is as fun as melee and hacks mess everything up.
#26
General / Karma
March 12, 2010, 08:36:44 AM
Please just remove it... it's causing far more trouble than it is good.

Pros: It's make people with positive Karma all warm and fuzzy inside
Cons: It's causing people to abuse it, start arguments and people to hijack threads with it as a subject.

The cons just outweigh the pros...
#27
inb4lock :D
#28
Suggestions / Re: KeyCraft or Key Editor for SC2
March 12, 2010, 08:28:04 AM
Quote from: Vernam7 on March 12, 2010, 03:55:22 AM
Quote from: Teppop on March 07, 2010, 02:00:24 PM
OMG!
no, I mean tool that change in game Hotkeys


than be more clear in what you type in your topic, correct it plz!

Pfff, you're one to talk. :P

That's a pretty good idea though. I'd like to put my original keys from SC1 back at some points.
#29
Can't wait to see what you have in store for that in-game stuff. :D
#30
Woah, didn't even notice this launcher. Looks awesome from what I hear, I'll try it out asap.