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Messages - DFA

#31
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 06, 2010, 12:03:15 AM
Quote from: greekmanx on March 05, 2010, 11:40:49 PM
Thanks 0.20 works great for me on 7 32bit running ATI card with no probs. with this launcher had color chooser and force terran on AI like other launcher I have does cause this one is alot better looking.

for 0.21, the first priority to fix all of the reported user problems from the forum members
I have spent a couple of hours into seeing how the force terran works, and we will give that a try.  It looks pretty simple, big thanks to blackcode for posting information to help make this possible for us.

I have a few ideas to make the launcher even better looking as well

As the problems concerning being connected to the internet, that will definitely be fixed in 0.21.  We appreciate everyone's testing and the prompt problem reporting, and trust in me, we spent a long time improving 0.20 from 0.19.  Val had to go to sleep and I'm pretty tired too, must rest a bit before resuming the project =)

As for the ActiveX problem, it only seems to happen to 1 russian user.  Usually installing the proper runtime files and registering them correct will fix this sort of problem.  the other russian guy is having another problem, he needs to re-download 0.20 because valk did a quick revision and uploaded it again

It would be very helpful if someone could contact me over MSN windows live messenger, it would make debugging much easier.

Just remember, the current launcher is pretty functional, to the point where you can easily play your starcraft 2 game easily without any problems
#32
AI Development / Re: Map Disassembling
March 05, 2010, 11:52:37 PM
no need

thanks for explaining it, that was enough to let me figure out exactly whats going on =)
i was like OMG its so clear to me now ><
#33
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 05, 2010, 10:07:43 PM
can you paste the entire error report plz

where it says details in ruskie, paste all that
#34
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 05, 2010, 10:03:21 PM
if you are able to get ingame where you can actually play, then the launcher did it's part.

you can select which game version you want to run also, so yes, it is possible to run the latest patch

im on this project now with valkerie, and we're getting alot of positive feedback from the community. we really want to thank everyone for their support and bug finding, in return for this, we add features requested by the users

also, we are sorry for the small problems we were having today, but we did test it out on multiple computers before releasing, there is still a minor problem in the current version, but this was definitely alot of progress for one day, and we need rest ^^
#35
AI Development / Re: Map Disassembling
March 05, 2010, 09:59:04 PM
Quote from: asdfghgghjdhg on March 05, 2010, 06:28:09 AM
i think this is right:

struct  MapInfo
{
  DWORD   magic;  // 'MapI'
  u32     unknown1;   //  0x15
  u32     width;
  u32     height;
  u32     unknown2;   // version?? depth??
  u32     unknown3;   // subversion??
  char    tileset[];
  char    title[];
  u32     boundryLeft;
  u32     boundryBottom;
  u32     boundryRight;
  u32     boundryTop;
  u32     unknown4;
  u32     unknown5;
  char    loaderImagePath[];
  u32     loaderImageFormat;  // enum names are made-up
          {
            stretch_none       = 0x00,
            stretch_fullscreen = 0x01,
            stretch_widescreen = 0x02
          }
  u32     unknown6; // (-1)
  u32     unknown7;
  u32     unknown8;
  u32     unknownWidth;
  u32     unknownHeight;
  u32     unknown9;
  u32     unknown10;
  u32      playerCount;
  struct playerStruct
  {
    u8      index;
    u8      owner;
            {
              c_playerTypeNone      = 0,
              c_playerTypeUser      = 1,
              c_playerTypeComputer  = 2,
              c_playerTypeNeutral   = 3,
              c_playerTypeHostile   = 4,
              c_playerTypeReferee   = 5,
              c_playerTypeSpectator = 6
            }
    u8      pUnk3;
    u8      pUnk4;
    u8      pUnk5;
    u32    color
               {
                  c_Red = 1
                  c_Blue = 2
                  ... and so on as in war3
               }
    char    playerName[] with finishing zero; mb other struct
    u8      pUnk6;
    u8      pUnk7;
    u8      pUnk8;
    u8      pUnk9;
    u8      pUnk10;
    u8      pUnk11;
    u8      pUnk12;
    u8      pUnk13;
    u32      pUnk14; some kind of player race, value grater 0 makes computer play terran, dont work for player
     u8       finishing zero (for what?)
  } [playerCount];
 
  // unknown
}

i understand what this is suppose to be, but i don't understand like u32, and a few other things.  do you think you can explain this more for me
#36
AI Development / Re: Map Disassembling
March 05, 2010, 09:41:27 PM
i am new to this stuff and learning, thanks for the help.  its usually hard for me to get started on something but once i do, i can make some pretty good progress
#37
Support / Re: StarCraft 2 BETA BEST Allin1 Tool
March 05, 2010, 09:21:40 PM
Windows XP
Right click on your desktop -> Properties
Settings tab...
Advanced button...

In the Display Frame...
DPI Setting:
#38
AI Development / Re: Map Disassembling
March 05, 2010, 09:17:50 PM
I am not sure exactly how to go about this, but will i be able to do this opening the map file as binary, and modifying it on the byte level?
#39
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 05, 2010, 07:32:53 PM
he felt it was unnecessary for the client-end to know the number of users
#40
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 05, 2010, 07:00:27 PM
Hash, Framework solve your ActiveX problem?
#41
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 05, 2010, 06:14:25 PM
if its not working right, send me message with MSN/WLM

D2accoseller@hotmail.com
#42
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 05, 2010, 06:09:14 PM
If you are getting the error, PM me the error details
#43
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 05, 2010, 12:13:18 PM
I have joined the project
Sry about the delays for 0.20, but I promise it will be a nice release =)

feel free to give suggestions, opinions, advice, etc
#44
the AI in 5.5 is stupid because of the twitchy retreats.

like for example, i can wipe out an entire zerg force using 1 marauder kiting them
#45
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 04, 2010, 12:46:50 PM
version 0.20 is still currently in development
he will release it as soon as everything is functioning as intended

also, he appreciates feedback and suggestions